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| {{Level2 | | {{Level2 |
| |image=File:Minersong.png | | |image=File:TrainingDoctorsTrainRidePerformanceNew.png |
| |prequote="I think I overworked myself a bit. Think you can fix me up?" | | |prequote="I think I overworked myself a bit. Think you can fix me up?" |
| |levelno=4-1 | | |levelno=4-1 |
| |bpm=128 | | |bpm=128 |
| |patients=[[Miner]] | | |patients={{Plainlist| |
| | * [[Miner]] |
| | <small>''Unmentioned (Only treated in Two-Player):''</small> |
| | * [[Samurai]] |
| | }} |
| | |othercharacters={{Plainlist| |
| | * [[Hailey]] |
| | * [[Cole|Cole Brew]] |
| | }} |
| |preclear=A bystander on the train is experiencing severe chest pain. This may require a new method of rhythmic defibrillation. | | |preclear=A bystander on the train is experiencing severe chest pain. This may require a new method of rhythmic defibrillation. |
| |postclear=The patient's symptoms have subsided. Strenuous manual labor may be taking a toll on his body. | | |postclear=The patient's symptoms have subsided. Strenuous manual labor may be taking a toll on his body. |
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| == Synopsis == | | == Synopsis == |
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| In a cutscene after [[One Shift More]], Paige goes to a vending machine to grab some food before she clocks out for her shift. Hailey appears, asking Paige if she can go on a trip outside the hospital. Hailey's grandmother can't leave to go visit her hometown out west, and has asked Hailey to take some photos of the desert landscape and deliver keepsakes to her relatives. Paige is unsure if she should oblige Hailey's request, but takes note of how important it sounds to her, and takes her to Ian to figure out a solution. Ian is initially hesitant to grant Hailey's request, before Paige emphasizes that this is important to Hailey, and Ian finally obliges. He then states that this trip would be a good opportunity to test out the ''Rhythm Doctor'' program's capabilities in delivering long-range treatment to patients, and sends Hailey on her way. Once the player is in the train that Hailey is traveling inside of, Ian talks to the player from the hospital and informs them of a new patient who has a sensitive heartbeat that must be taken care of via a new method of rhythm defibrillation. The player treats the Miner through his heart issues, with the Miner briefly warning the player of "the tough part" halfway through the level. After the level, the Miner and Hailey have a brief conversation where she tells him where she's headed on this trip. Then, the Miner's heart issues flare up again, as a dusty fog starts rolling in. Hailey asks the player to help them out, leading them into the next treatment. | | In a cutscene after [[One Shift More]], Paige goes to a vending machine to grab some food before she clocks out for her shift. Hailey appears, asking Paige if she can go on a trip outside the hospital. Hailey's grandmother can't leave to go visit her hometown out west, and has asked Hailey to take some photos of the desert landscape and deliver keepsakes to her relatives. Paige is unsure if she should oblige Hailey's request, but takes note of how important it sounds to her, and takes her to Ian to figure out a solution. Ian is initially hesitant to grant Hailey's request, before Paige emphasizes that this is important to Hailey, and Ian finally obliges. He then states that this trip would be a good opportunity to test out the ''Rhythm Doctor'' program's capabilities in delivering long-range treatment to patients, and sends Hailey on her way. Once the player is in the train that Hailey is traveling on, Ian talks to the player from the hospital and informs them of a new patient who has a sensitive heartbeat that must be taken care of via a new method of rhythm defibrillation. The player treats the Miner through his heart issues, with the Miner briefly warning the player of "the tough part" halfway through the level. After the level, the Miner and Hailey have a brief conversation where she tells him where she's headed on her trip. Then, the Miner's heart issues flare up again, as a dusty fog starts rolling in. Hailey asks the player to help them out, leading them into the next treatment. |
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| | == Gameplay == |
| | |
| | === 2-player mode === |
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| | Player 1 treats Miner while player 2 treats [[Samurai]], who has classic beats that supplement Miner's rhythms. |
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| == Transcript == | | == Transcript == |
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| |- | | |- |
| |{{Sprite/Hailey}} | | |{{Sprite/Hailey}} |
| |(Oh, there she is!) | | |<span style="color:#c0c0c0">(Oh, there she is!)</span> |
| |- | | |- |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
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| |Hm. I'm not sure. | | |Hm. I'm not sure. |
| |- | | |- |
| |{{Sprite/Paige|expr=notepad}} | | |{{Sprite/Paige}} |
| |(Edega will completely explode on me if he hears about this.) | | |<span style="color:#c0c0c0">(Edega will completely explode on me if he hears about this.)</span> |
| |- | | |- |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
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| |I've been working on the Rhythm Doctor program, and it should be able to work at even further ranges than we've been using. Further out from the hospital's computers. | | |I've been working on the Rhythm Doctor program, and it should be able to work at even further ranges than we've been using. Further out from the hospital's computers. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |T-this could be an opportunity for the intern to help me test it out. | | |T-this could be an opportunity for the intern to help me test it out. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |If the connection holds a few towns over, then we'll be able to tell Dr Edega that we can treat even more patients. | | |If the connection holds a few towns over, then we'll be able to tell Dr Edega that we can treat even more patients. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |People won't even need to leave their homes to get treatment. Elderly patients, immobile patients. It could be helpful. | | |People won't even need to leave their homes to get treatment. Elderly patients, immobile patients. It could be helpful. |
| |- | | |- |
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| |So, we'll let her go out for a day? | | |So, we'll let her go out for a day? |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Y-yeah, let's do it. | | |Y-yeah, let's do it. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Go clock out, Ada. Thanks for all the help. | | |Go clock out, Ada. Thanks for all the help. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |...and for you, you're going to follow Hailey on her train trip out west. | | |...and for you, you're going to follow Hailey on her train trip out west. |
| |- | | |- |
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| |-|Tutorial= | | |-|Tutorial= |
| {| | | {| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Hello from the hospital! Can you hear me okay? | | |Hello from the hospital! Can you hear me okay? |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |It looks like you're looking to help a miner on the train, huh? | | |It looks like you're looking to help a miner on the train, huh? |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |I'm looking at the cardiogram results coming in, and this looks like it'll require a new method of treatment. | | |I'm looking at the cardiogram results coming in, and this looks like it'll require a new method of treatment. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Under Edega and Paige's care in the hospital, a condition like this would require pretty serious procedures. | | |Under Edega and Paige's care in the hospital, a condition like this would require pretty serious procedures. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Luckily for him, I was recently experimenting with a new way to use the rhythm defibrillator. | | |Luckily for him, I was recently experimenting with a new way to use the rhythm defibrillator. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |To do the type of intense defibrillation necessary to restore his heart's function... | | |To do the type of intense defibrillation necessary to restore his heart's function... |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |...you're gonna need to <span style="color:#00ffff">hold the button down</span> instead of tap it. | | |...you're gonna need to <span style="color:#00ffff">hold the button down</span> instead of tap it. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |The incoming beats will cue you on how long you'll need to hold. | | |The incoming beats will cue you on how long you'll need to hold. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Let's give it a try. | | |Let's give it a try. |
| |} | | |} |
| ::<small>''If first beat is completely missed''</small>: | | ::<small>''If first beat is completely missed''</small>: |
| ::{| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Not quite. | | |Not quite. |
| |} | | |} |
| ::<small>''If first beat is initially hit but held too short/too long''</small>: | | ::<small>''If first beat is initially hit but held too short/too long''</small>: |
| ::{| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Make sure you time it right, and only hold for as long as the incoming beats did. | | |Make sure you time it right, and only hold for as long as the incoming beats did. |
| |} | | |} |
| ::<small>''If first beat is completely hit''</small>: | | ::<small>''If first beat is completely hit''</small>: |
| ::{| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Wow, that was perfect. | | |Wow, that was perfect. |
| |} | | |} |
| {| | | {| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |You're getting it. | | |You're getting it. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |There we go! | | |There we go! |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Now, let's try doing a longer hold. | | |Now, let's try doing a longer hold. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Now the release cues will only start after you start holding. | | |Now the release cues will only start after you start holding. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |I'll demonstrate... | | |I'll demonstrate... |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |There! Now, we'll keep holding... | | |There! Now, we'll keep holding... |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |..and listen for the <span style="color:#00ffff">pop</span> sounds, and release on the fourth one. | | |..and listen for the <span style="color:#00ffff">pop</span> sounds, and release on the fourth one. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |OK, your turn! | | |OK, your turn! |
| |} | | |} |
| ::<small>''If first successfully hit beat is held too short/too long''</small>: | | ::<small>''If first successfully hit beat is held too short/too long''</small>: |
| ::{| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Ah! You almost had it. | | |Ah! You almost had it. |
| |} | | |} |
| ::<small>''If first beat is completely hit''</small>: | | ::<small>''If first beat is completely hit''</small>: |
| ::{| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |You're a quick learner! | | |You're a quick learner! |
| |} | | |} |
| {| | | {| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Awesome! | | |Awesome! |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Now, finally let's go over a trickier type of hold. | | |Now, finally let's go over a trickier type of hold. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Be ready to release the button when it's time. | | |Be ready to release the button when it's time. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |It's a tricky concept, so it might take a few more tries to have the new method down. | | |It's a tricky concept, so it might take a few more tries to have the new method down. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Even so, it's our best method available for helping that miner. | | |Even so, it's our best method available for helping that miner. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |He's completely unaware of how delicate his heart's condition is right this second! | | |He's completely unaware of how delicate his heart's condition is right this second! |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Y'know, you're pretty selfless for treating a complete stranger out there... | | |Y'know, you're pretty selfless for treating a complete stranger out there... |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |...you remind me of Ada, haha. | | |...you remind me of Ada, haha. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Anyway, that's all from me. Good luck! | | |Anyway, that's all from me. Good luck! |
| |} | | |} |
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| == History == | | == History == |
| *During this level, Hailey and Cole can be seen in their seats whenever the camera pans to the right. At release, Hailey and Cole would show different animations in response to the player missing or hitting the Miner's heartbeat.<ref>https://www.youtube.com/watch?v=VoE0YfiMarw</ref> For unknown reasons, this feature would be removed, and now they both display their idle animation regardless of the player's current performance. | | *Upon release, Cole and Hailey's animations for the player hitting or missing a beat were present. Sometime later, these animations were removed for an unknown reason, and both Cole and Hailey would only display their idle animation, regardless of the player's performance. In the Act 5 update, however, these animations made a return, with both patients now responding to the player's performance again. |
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| == Trivia == | | == Trivia == |