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| {{Level2 | | {{Level2 |
| |image=File:Minersong.png | | |image=File:TrainingDoctorsTrainRidePerformanceNew.png |
| |prequote="I think I overworked myself a bit. Think you can fix me up?" | | |prequote="I think I overworked myself a bit. Think you can fix me up?" |
| |levelno=4-1 | | |levelno=4-1 |
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| == Synopsis == | | == Synopsis == |
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| In a cutscene after [[One Shift More]], Paige goes to a vending machine to grab some food before she clocks out for her shift. Hailey appears, asking Paige if she can go on a trip outside the hospital. Hailey's grandmother can't leave to go visit her hometown out west, and has asked Hailey to take some photos of the desert landscape and deliver keepsakes to her relatives. Paige is unsure if she should oblige Hailey's request, but takes note of how important it sounds to her, and takes her to Ian to figure out a solution. Ian is initially hesitant to grant Hailey's request, before Paige emphasizes that this is important to Hailey, and Ian finally obliges. He then states that this trip would be a good opportunity to test out the ''Rhythm Doctor'' program's capabilities in delivering long-range treatment to patients, and sends Hailey on her way. Once the player is in the train that Hailey is traveling inside of, Ian talks to the player from the hospital and informs them of a new patient who has a sensitive heartbeat that must be taken care of via a new method of rhythm defibrillation. The player treats the Miner through his heart issues, with the Miner briefly warning the player of "the tough part" halfway through the level. After the level, the Miner and Hailey have a brief conversation where she tells him where she's headed on this trip. Then, the Miner's heart issues flare up again, as a dusty fog starts rolling in. Hailey asks the player to help them out, leading them into the next treatment. | | In a cutscene after [[One Shift More]], Paige goes to a vending machine to grab some food before she clocks out for her shift. Hailey appears, asking Paige if she can go on a trip outside the hospital. Hailey's grandmother can't leave to go visit her hometown out west, and has asked Hailey to take some photos of the desert landscape and deliver keepsakes to her relatives. Paige is unsure if she should oblige Hailey's request, but takes note of how important it sounds to her, and takes her to Ian to figure out a solution. Ian is initially hesitant to grant Hailey's request, before Paige emphasizes that this is important to Hailey, and Ian finally obliges. He then states that this trip would be a good opportunity to test out the ''Rhythm Doctor'' program's capabilities in delivering long-range treatment to patients, and sends Hailey on her way. Once the player is in the train that Hailey is traveling on, Ian talks to the player from the hospital and informs them of a new patient who has a sensitive heartbeat that must be taken care of via a new method of rhythm defibrillation. The player treats the Miner through his heart issues, with the Miner briefly warning the player of "the tough part" halfway through the level. After the level, the Miner and Hailey have a brief conversation where she tells him where she's headed on her trip. Then, the Miner's heart issues flare up again, as a dusty fog starts rolling in. Hailey asks the player to help them out, leading them into the next treatment. |
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| | == Gameplay == |
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| | === 2-player mode === |
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| | Player 1 treats Miner while player 2 treats [[Samurai]], who has classic beats that supplement Miner's rhythms. |
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| == Transcript == | | == Transcript == |
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| == History == | | == History == |
| * | | *Upon release, Cole and Hailey's animations for the player hitting or missing a beat were present. Sometime later, these animations were removed for an unknown reason, and both Cole and Hailey would only display their idle animation, regardless of the player's performance. In the Act 5 update, however, these animations made a return, with both patients now responding to the player's performance again. |
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| == Trivia == | | == Trivia == |
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| | == References == |
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| {{LevelNavBox}} | | {{LevelNavBox}} |
Latest revision as of 20:21, 12 November 2023
Training Doctor's Train Ride Performance |
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"I think I overworked myself a bit. Think you can fix me up?" |
Level No. | 4-1 |
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BPM | 128 |
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Patient(s) | Miner |
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Pager |
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Pre-clear | A bystander on the train is experiencing severe chest pain. This may require a new method of rhythmic defibrillation. |
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Post-clear | The patient's symptoms have subsided. Strenuous manual labor may be taking a toll on his body. |
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Ranks |
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S | you found buried treasure! |
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A (5) | you found a diamond! |
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B (8) | you found gold! |
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C (12) | you found a cool-looking rock... |
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D (16) | you found a paperclip... |
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F | you found a scorpion! it stung you... |
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Act 4 |
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UNBEATABLE Crossover |
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"Thanks, doc! You're the best." |
Training Doctor's Train Ride Performance (4-1) is a level in Rhythm Doctor. The Night Shift version is Rollerdisco Rumble.
It introduces the Miner and Holds.
Synopsis
In a cutscene after One Shift More, Paige goes to a vending machine to grab some food before she clocks out for her shift. Hailey appears, asking Paige if she can go on a trip outside the hospital. Hailey's grandmother can't leave to go visit her hometown out west, and has asked Hailey to take some photos of the desert landscape and deliver keepsakes to her relatives. Paige is unsure if she should oblige Hailey's request, but takes note of how important it sounds to her, and takes her to Ian to figure out a solution. Ian is initially hesitant to grant Hailey's request, before Paige emphasizes that this is important to Hailey, and Ian finally obliges. He then states that this trip would be a good opportunity to test out the Rhythm Doctor program's capabilities in delivering long-range treatment to patients, and sends Hailey on her way. Once the player is in the train that Hailey is traveling on, Ian talks to the player from the hospital and informs them of a new patient who has a sensitive heartbeat that must be taken care of via a new method of rhythm defibrillation. The player treats the Miner through his heart issues, with the Miner briefly warning the player of "the tough part" halfway through the level. After the level, the Miner and Hailey have a brief conversation where she tells him where she's headed on her trip. Then, the Miner's heart issues flare up again, as a dusty fog starts rolling in. Hailey asks the player to help them out, leading them into the next treatment.
Gameplay
2-player mode
Player 1 treats Miner while player 2 treats Samurai, who has classic beats that supplement Miner's rhythms.
Transcript
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Eight years of med school for dinner from a vending machine.
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Not as glamorous as I told my friends it would be.
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(Oh, there she is!)
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Third day in a row of putting off the groceries. There's just never any time. Too tired.
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Just need to go home, eat this protein bar and these chips, collapse, and get up in time for my next shift.
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Easy.
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Um, excuse me, Dr Paige?
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Oh, hi there. Hailey, right?
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Yup! I wanted to, um, ask you something!
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What's that?
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I know that I'm supposed to be staying in my room and recovering and all that, but...
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...would it be okay if I went on a trip? And then came right back?
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My grandma, she asked me a favor. Her hometown is out west, near the desert, but she can't leave to go visit.
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We have some distant family out there, and she wants me to deliver keepsakes to them. And she asked me to take pictures, too!
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She hasn't seen the desert landscape and her hometown in so long. It's where she grew up.
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I know I'm not supposed to leave, but...please please pleeease, I'll come right back.
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Hm. I'm not sure.
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(Edega will completely explode on me if he hears about this.)
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I'm actually clocked out for today, I need to head home.
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But...this sounds important to you. I'll take you to Ian, let's figure something out.
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Thank you, thank you!
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[Fade to black]
[Cut to Ian's room]
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Pfft. Leaving hospital care to take some pictures and deliver a box?
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Isn't there probably some driver app that'll do that for you?
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Plus, you can probably just print out some royalty-free desert photos or something.
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Ian, please. It's important to her.
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F-fine. Hmm...actually, maybe this could work.
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I've been working on the Rhythm Doctor program, and it should be able to work at even further ranges than we've been using. Further out from the hospital's computers.
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T-this could be an opportunity for the intern to help me test it out.
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If the connection holds a few towns over, then we'll be able to tell Dr Edega that we can treat even more patients.
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People won't even need to leave their homes to get treatment. Elderly patients, immobile patients. It could be helpful.
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Then someday the waiting room will be nice and empty.
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So, we'll let her go out for a day?
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Y-yeah, let's do it.
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Go clock out, Ada. Thanks for all the help.
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...and for you, you're going to follow Hailey on her train trip out west.
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Keep an eye on her, and administer any treatments she needs.
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T-this will be a great way to test the connection and push its capabilities. Good luck!
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Hello from the hospital! Can you hear me okay?
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It looks like you're looking to help a miner on the train, huh?
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I'm looking at the cardiogram results coming in, and this looks like it'll require a new method of treatment.
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Under Edega and Paige's care in the hospital, a condition like this would require pretty serious procedures.
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Luckily for him, I was recently experimenting with a new way to use the rhythm defibrillator.
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To do the type of intense defibrillation necessary to restore his heart's function...
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...you're gonna need to hold the button down instead of tap it.
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The incoming beats will cue you on how long you'll need to hold.
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Let's give it a try.
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- If first beat is completely missed:
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Not quite.
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- If first beat is initially hit but held too short/too long:
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Make sure you time it right, and only hold for as long as the incoming beats did.
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- If first beat is completely hit:
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Wow, that was perfect.
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You're getting it.
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There we go!
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Now, let's try doing a longer hold.
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Now the release cues will only start after you start holding.
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I'll demonstrate...
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There! Now, we'll keep holding...
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..and listen for the pop sounds, and release on the fourth one.
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OK, your turn!
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- If first successfully hit beat is held too short/too long:
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Ah! You almost had it.
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- If first beat is completely hit:
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You're a quick learner!
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Awesome!
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Now, finally let's go over a trickier type of hold.
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Be ready to release the button when it's time.
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It's a tricky concept, so it might take a few more tries to have the new method down.
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Even so, it's our best method available for helping that miner.
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He's completely unaware of how delicate his heart's condition is right this second!
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Y'know, you're pretty selfless for treating a complete stranger out there...
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...you remind me of Ada, haha.
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Anyway, that's all from me. Good luck!
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[Interlude]
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Oof...I can feel it, I think the tough part's coming.
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Do what you need to do. Let's finish this.
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Thanks for the save, bud.
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Are you okay? You looked like you were in pain.
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Yeah, I'm feeling a little better now.
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Where you headed, kid? You on a school trip?
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Oh, no. Not school. I'm visiting Goldenrock, the town where my grandma grew up.
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I have a delivery to make, and I'm taking photos.
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You should nab a shot of the view whipping by, I bet you don't get a landscape like this where you're from.
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Oh, you're right! Let me get my camera!
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click!
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Ahh, this is so cool! It beats being cooped up in that hospital bed.
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...hey, now it's getting all blurry.
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Looks like a dusty fog is rollin' in. We get that a lot. Might get a bit hard to see.
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...! Urgh...
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Are you okay?
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You! Doctor person!
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Can you help us? Please?
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I thought I heard that you left to go on a trip.
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Did you forget something?
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Or do you just like talking to me?
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History
- Upon release, Cole and Hailey's animations for the player hitting or missing a beat were present. Sometime later, these animations were removed for an unknown reason, and both Cole and Hailey would only display their idle animation, regardless of the player's performance. In the Act 5 update, however, these animations made a return, with both patients now responding to the player's performance again.
Trivia
References
Levels |
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Act 1 | |
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Act 2 | |
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Act 3 | |
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Act 4 | |
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Act 5 | |
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Art Room | |
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UNBEATABLE Crossover | |
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Muse Dash Crossover | |
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Bits & Bops Crossover | |
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vivid/stasis Crossover | |
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Circle of Sparks Crossover | |
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