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| |patients={{Plainlist| | | |patients={{Plainlist| |
| * [[Logan]] | | * [[Logan]] |
| | <small>''Unmentioned (treated by Paige in Single-Player):''</small> |
| * [[Hailey]] | | * [[Hailey]] |
| }} | | }} |
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| |If you are having trouble, try tapping out the ghost beats somewhere nearby. | | |If you are having trouble, try tapping out the ghost beats somewhere nearby. |
| |} | | |} |
| ::<small>''On hit''</small>: | | ::<small>''On first hit''</small>: |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Wow, you're a natural. |
| | |- |
| | |} |
| | ::<small>''On second hit''</small>: |
| ::{| | | ::{| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
| |Yuh-huh. | | |Yuh-huh. |
| |- | | |- |
| | |} |
| | ::<small>''On third hit''</small>: |
| | ::{| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
| |One more. | | |One more. |
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| |- | | |- |
| |} | | |} |
| | ::<small>Messing up in Two-Player tutorial</small>: |
| | ::{| |
| | |{{Sprite/Ian}} |
| | |Let's try that again. Pay attention to who's handling the patient! |
| {| | | {| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
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| |Good job. | | |Good job. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |Your next patient isn't even actually sick. | | |Your next patient isn't even actually sick. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |I think he's just suffering from excessive schmaltziness. | | |I think he's just suffering from excessive schmaltziness. |
| |- | | |- |
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| |I didn't think it'd be so...<span style="color:#03EBF5">musical</span>, though. | | |I didn't think it'd be so...<span style="color:#03EBF5">musical</span>, though. |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian}} |
| |W-we're, uh, experimenting with some new methods. | | |W-we're, uh, experimenting with some new methods. |
| |- | | |- |
| |{{Sprite/Hailey|expr=perturbed}} | | |{{Sprite/Hailey}} |
| |When I heard that you were on this floor too, I wanted to come visit! | | |When I heard that you were on this floor too, I wanted to come visit! |
| |- | | |- |
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| == 2P Changes == | | == 2P Changes == |
| * Player 1 and Player 2 swap control of Logan's heartbeat three times. After the first interlude, Player 2 takes control of Hailey's heartbeat instead of the CPU. Paige's dialogue changes, directing Player 2 to take care of Hailey. Player 1 takes control of Logan's heartbeat. The two players retain control of their respective heartbeats until the level ends. | | * The tutorial for this level introduces the "Switch!" cue, where control of a row is passed from one player to another. |
| | * Player 1 and Player 2 swap control of Logan's heartbeat three times. After the first interlude, Player 2 takes control of Hailey's heartbeat instead of the CPU. Paige's dialogue changes, directing Player 2 to take care of Hailey, while Player 1 takes control of Logan's heartbeat. The two players retain control of their respective heartbeats until the level ends. |
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| == History == | | == History == |
| * | | * There were formerly two instances of inputs being two beats apart on Logan's row. Following a nerf, the second input has been removed in each of these instances, although they remain in 1-2N. |
| | * Before the 2P Co-Op update, there was no tutorial for rows switching between players, and the switches had no audible cue. "Switch!" cues were added in the 2P Co-Op update alongside their tutorial. |
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| == Trivia == | | == Trivia == |
| * If Two Player mode is enabled, the second player will be made to handle Hailey's row of heartbeats after the first interlude. Since 1-2 and 1-2N have identical beat patterns, with the only difference being a change in dialogue and visuals, this makes it able to functionally experience 1-2N before 1-2N is actually unlocked. | | * Since 1-2 and 1-2N have identical beat patterns, with the only difference being a change in dialogue and visuals, playing in 2P mode makes it possible to functionally experience 1-2N before 1-2N is actually unlocked. |
| ::* Additionally, in 1-2, Player 1 and Player 2 swap control of the first patient's standalone heartbeat several times. However, in 1-2N, Player 1 has full control of the first patient's standalone heartbeat, with Player 2 having no gameplay input until after the first interlude, where they take care of the second patient's heartbeat. This means that, on Two Player mode, 1-2 has more input complexity than its Night Shift variant, since the two players have to juggle control of the first patient's heartbeat.
| | * This is one of two levels in which 2P mode enables player control of a patient whose heartbeat is normally controlled by an NPC, the other being [[Distant Duet]]. |
| * This is one of two levels in which Two Player mode enables player control of a patient whose heartbeat is normally controlled by an NPC, the other being [[Distant Duet]]. | |
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| {{LevelNavBox}} | | {{LevelNavBox}} |