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| == Synopsis == | | == Synopsis == |
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| In a cutscene after [[Intimate]], Paige and Ian explain the ''Rhythm Doctor Program'' to the player, but are first interrupted by a cocksure [[Edega|Dr Edega]] who tells them to submit a report about the ''Rhythm Doctor'' program. They are then by an emergency patient, the Insomniac. The player treats the Insomniac through glitches and disruptions caused by the Connectifia Abortus virus. After the level, Paige asks Ian about said glitches, and Ian explains that a strange virus was interrupting the intern's signal. The player moves on to the next ward. | | In a cutscene after [[Intimate]], Paige and Ian explain the ''Rhythm Doctor Program'' to the player, but are first interrupted by a cocksure [[Edega|Dr Edega]] who tells them to submit a report about the ''Rhythm Doctor'' program. They are then interrupted by an emergency patient, the Insomniac. The player treats the Insomniac through glitches and disruptions caused by the Connectifia Abortus virus. After the level, Paige asks Ian about said glitches, and Ian explains that a strange virus was interrupting the intern's signal. The player moves on to the next ward. |
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| == Transcript == | | == Transcript == |
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| |{{Sprite/Ian|expr=tired}} | | |{{Sprite/Ian|expr=tired}} |
| |You should be able to shift your video display around the hospital, to... | | |You should be able to shift your video display around the hospital, to... |
| | |} |
| | <small>''[A Code Blue is called as red lights blare from the top of the screen.]''</small> |
| | {| |
| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
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| |- | | |- |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |The most important thing | | |The most important thing- |
| |} | | |} |
| <small>''[Ian cuts off]''</small> | | <small>''[Ian cuts off]''</small> |
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| |If you say so. Good luck, intern! | | |If you say so. Good luck, intern! |
| |} | | |} |
| ::<small>''On any subsequent fails''</small>: | | ::<small>''On sixth fail''</small>: |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |If the signal is going to get glitched like this, how can we keep the beat? |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |It might even help to close your eyes, and tap your foot. You'll feel it! |
| | |} |
| | ::<small>''On the three subsequent fails'':</small> |
| | |
| | ::::<small>''[Loop Dialogue]''</small> |
| ::{| | | ::{| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
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| |Don't give up! | | |Don't give up! |
| |} | | |} |
| | ::<small>''On tenth fail''</small>: |
| | ::{| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |So, what should we talk about? |
| | |- |
| | |{{Sprite/Paige}} |
| | |Ian, I don't think this is a good time for a chat. |
| | |- |
| | |{{Sprite/Paige}} |
| | |The intern is clearly trying to focus! |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Nahhh, no way. They're flubbing on purpose. They want to find an easter egg, or something. |
| | |- |
| | |{{Sprite/Paige}} |
| | |This is serious! I don't think the intern is looking for an "easter egg." |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Okay, fine, maybe not. Sorry. Back to the operation! |
| | |} |
| | ::<small>''On the subsequent fail''</small>: |
| | |
| | ::::<small>''[Loop Dialogue] is displayed''</small> |
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| | ::<small>''On twelfth fail''</small>: |
| | ::{| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Alright, you did it. You were persistent. |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Consider this your easter egg reward. |
| | |- |
| | |{{Sprite/Paige}} |
| | |There's no easter eggs! This is a hospital! |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Is it? Doesn't look like a hospital to me, anymore. |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |We're, like...outside. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Okay...true. (Ugh, this rhythm method is so weird.) |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |The sakura petals are a nice touch, huh? |
| | |- |
| | |{{Sprite/Paige}} |
| | |Yes...yes, they are. |
| | |} |
| | ::<small>''On any subsequent fails''</small>: |
| | |
| | ::::<small>''[Loop Dialogue] is displayed''</small> |
| |-|After Clear= | | |-|After Clear= |
| {| | | {| |
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| |} | | |} |
| </tabber> | | </tabber> |
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| | == 2P Changes == |
| | * An additional color-swapped Insomniac is added to the level for Player 2, with his respective additional heartbeat row. This secondary Insomniac has the exact same heartbeat as the default Insomniac, with Player 1 taking control of the latter. Two health bars are present for both patients. |
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| == History == | | == History == |
| * | | * |
| | Prior to the full release of the game, this level and its super version were originally called "Oriental Insomniac". This was changed across all official sites using the song, the reason it was changed is still unclear. |
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| == Trivia == | | == Trivia == |
| *During the first few beats of this boss level, text will be present, giving feedback on the player's inputs, before fading out entirely. The text lets the player know if they hit the beat perfectly, if they missed it by hitting too early, or if they missed it by hitting too late. This is a trait shared with 2-X, with two exceptions. Firstly, 2-X will have the text present for the entirety of the level, whereas 1-X has the text fade out shortly after the level begins. Secondly, if the player fails to press their input key and misses at least 2 beats as a result of this, text will appear on the screen which reads "PRESS ON THE SEVENTH BEAT." This text is completely unique to 1-X and cannot be triggered in 2-X or any other boss level. | | *During the first few beats of this boss level, text will be present, giving feedback on the player's inputs. The text lets the player know if they hit the beat perfectly, if they missed it by hitting too early, or if they missed it by hitting too late. This is a trait shared with 2-X, but there are two differences. Firstly, 2-X has the feedback text present for the entirety of the level, whereas 1-X has the text fade out shortly after the level begins. Second, if the player fails to press their input key and misses at least 2 beats as a result of this, text will appear on the screen which reads "PRESS ON THE SEVENTH BEAT." This text is completely unique to 1-X and cannot be triggered in 2-X or any other boss level. |
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| *If the low health beeps are activated before the first intermission with Ian, morse code will play during said intermission. The morse code spells out "MELON." | | *If the low health beeps are activated before the first interlude occurs, morse code will play during said interlude. The morse code spells out "MELON." |
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| *If the virus's health bar is not depleted before the song ends, it will loop for a few more bars, fading into static, and a short segment from [[Samurai Techno]] can be heard as well. | | *If the virus's health bar is not depleted before the song ends, it will loop for a few more bars, fading into static, with a short segment from [[Samurai Techno]] being audible. |
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| *A very similar track can be found here: https://itch.io/post/256481 | | *A similar track can be found here: https://itch.io/post/256481 |
| {{LevelNavBox}} | | {{LevelNavBox}} |