Battleworn Insomniac: Difference between revisions

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→‎Transcript: added new cutscene effects for pre-level unlock dialogue
m (→‎Transcript: Minor edit; Fixed a typo.)
m (→‎Transcript: added new cutscene effects for pre-level unlock dialogue)
 
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|levelprevno=1-2
|levelprevno=1-2
|levelprev=Intimate
|levelprev=Intimate
|levelnextno=1-CNY
|levelnextno=2-1
|levelnext=Chinese New Year
|levelnext=Lo-fi Hip-Hop Beats To Treat Patients To
|counterpartno=1-XN
|counterpartno=1-XN
|counterpart=Super Battleworn Insomniac
|counterpart=Super Battleworn Insomniac
|act2 = Chinese New Year
|levelnextno2 = 1-CNY
|levelnext2 = Chinese New Year
}}
}}
'''Battleworn Insomniac''', also known as '''Oriental Insomniac''' (1-X) is a level in Rhythm Doctor. The Night Shift version is [[Super Battleworn Insomniac]].
'''Battleworn Insomniac''', also known as '''Oriental Insomniac''' (1-X) is a level in Rhythm Doctor. The Night Shift version is [[Super Battleworn Insomniac]].
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== Synopsis ==
== Synopsis ==


In a cutscene after [[Intimate]], Paige and Ian explain the ''Rhythm Doctor Program'' to the player, but are first interrupted by a cocksure [[Edega|Dr Edega]], and then
In a cutscene after [[Intimate]], Paige and Ian explain the ''Rhythm Doctor Program'' to the player, but are first interrupted by a cocksure [[Edega|Dr Edega]] who tells them to submit a report about the ''Rhythm Doctor'' program. They are then interrupted by an emergency patient, the Insomniac. The player treats the Insomniac through glitches and disruptions caused by the Connectifia Abortus virus. After the level, Paige asks Ian about said glitches, and Ian explains that a strange virus was interrupting the intern's signal. The player moves on to the next ward.
by an emergency patient: the Insomniac. The player treats the Insomniac despite glitches and disruptions caused by the Connectifia Abortus virus. After a successful
treatment, the player moves on to the next ward.


== Transcript ==
== Transcript ==
Line 70: Line 71:
|That's the idea, at least. As long as all goes well, we can-
|That's the idea, at least. As long as all goes well, we can-
|}
|}
<small>''[Dr Edega enters]''</small>
<small>''[Edega enters]''</small>
{|
{|
|Edega
|{{Sprite/Edega}}
|...
|...
|-
|-
|Edega
|{{Sprite/Edega}}
|Ian, did you finish setting up that remote connection?
|Ian, did you finish setting up that remote connection?
|-
|-
Line 81: Line 82:
|Y-yes, sir, as you can see, our new intern is here and-
|Y-yes, sir, as you can see, our new intern is here and-
|-
|-
|Edega
|{{Sprite/Edega}}
|Very good.
|Very good.
|-
|-
|Edega
|{{Sprite/Edega}}
|But let's not be overconfident. There's still a lot that both of you should be getting to.
|But let's not be overconfident. There's still a lot that both of you should be getting to.
|-
|-
|Edega
|{{Sprite/Edega}}
|The shift has only just started. Ensure that every patient is personally seen to.
|The shift has only just started. Ensure that every patient is personally seen to.
|-
|-
|Edega
|}
<small>''[Edega starts walking away]''</small>
{|
|{{Sprite/Edega}}
|I imagine I'm not interrupting some sort of "break."
|I imagine I'm not interrupting some sort of "break."
|-
|-
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|Not at all, we were just-
|Not at all, we were just-
|-
|-
|Edega
|{{Sprite/Edega}}
|Submit a report about the program by the end of the day.
|Submit a report about the program by the end of the day.
|-
|-
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|{{Sprite/Ian|expr=tired}}
|{{Sprite/Ian|expr=tired}}
|You should be able to shift your video display around the hospital, to...
|You should be able to shift your video display around the hospital, to...
|}
<small>''[A Code Blue is called as red lights blare from the top of the screen.]''</small>
{|
|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian|expr=explaining}}
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|-
|-
|{{Sprite/Ian|expr=explaining}}
|{{Sprite/Ian|expr=explaining}}
|The most important thing
|The most important thing-
|}
<small>''[Ian cuts off]''</small>
{|
|-
|-
|Unknown
|  
|<span style="color:#ff0000">@@DESTRUCT@@??$$)@))</span>
|<span style="color:#ff0000">@@DESTRUCT@@??$$)@))</span>
|}
|}
|-|After clear=
::<small>''On first fail''</small>:
::{|
|{{Sprite/Ian|expr=explaining}}
|Whoops, looks like his heart cracked.
|-
|{{Sprite/Paige}}
|Try to focus on keeping a consistent beat, no matter what you see!
|}
::<small>''On second fail''</small>:
::{|
|{{Sprite/Paige}}
|Oh dear...
|-
|{{Sprite/Paige}}
|Let's get him patched up and take it from the top.
|}
::<small>''On third fail''</small>:
::{|
|{{Sprite/Paige}}
|This is tough...
|-
|{{Sprite/Ian|expr=explaining}}
|The virus is disrupting your video connection. Don't trust what you see and hear!
|}
::<small>''On fourth fail''</small>:
::{|
|{{Sprite/Paige}}
|I believe in you, intern!
|-
|{{Sprite/Paige}}
|This next one's gonna be the one. I can feel it.
|-
|{{Sprite/Paige}}
|Don't give up!
|}
::<small>''On fifth fail''</small>:
::{|
|{{Sprite/Paige}}
|Do you think I should try operating the old-fashioned way?
|-
|{{Sprite/Paige}}
|I could put the patient under, and then look for signs of-
|-
|{{Sprite/Ian|expr=explaining}}
|No! We need to prove that the rhythm method works!
|-
|{{Sprite/Ian|expr=explaining}}
|Even in emergencies!
|-
|{{Sprite/Ian|expr=explaining}}
|Even if that means patients get hurt while we train someone new!
|-
|{{Sprite/Paige}}
|If you say so. Good luck, intern!
|}
::<small>''On sixth fail''</small>:
::{|
|{{Sprite/Paige}}
|If the signal is going to get glitched like this, how can we keep the beat?
|-
|{{Sprite/Ian|expr=explaining}}
|It might even help to close your eyes, and tap your foot. You'll feel it!
|}
::<small>''On the three subsequent fails'':</small>
 
::::<small>''[Loop Dialogue]''</small>
::{|
|{{Sprite/Paige}}
|Looks like we're going to have to do it once more.
|-
|{{Sprite/Paige}}
|With feeling.
|-
|{{Sprite/Ian|expr=explaining}}
|Don't give up!
|}
::<small>''On tenth fail''</small>:
::{|
|{{Sprite/Ian|expr=explaining}}
|So, what should we talk about?
|-
|{{Sprite/Paige}}
|Ian, I don't think this is a good time for a chat.
|-
|{{Sprite/Paige}}
|The intern is clearly trying to focus!
|-
|{{Sprite/Ian|expr=explaining}}
|Nahhh, no way. They're flubbing on purpose. They want to find an easter egg, or something.
|-
|{{Sprite/Paige}}
|This is serious! I don't think the intern is looking for an "easter egg."
|-
|{{Sprite/Ian|expr=explaining}}
|Okay, fine, maybe not. Sorry. Back to the operation!
|}
::<small>''On the subsequent fail''</small>:
 
::::<small>''[Loop Dialogue] is displayed''</small>
 
::<small>''On twelfth fail''</small>:
::{|
|{{Sprite/Ian|expr=explaining}}
|Alright, you did it. You were persistent.
|-
|{{Sprite/Ian|expr=explaining}}
|Consider this your easter egg reward.
|-
|{{Sprite/Paige}}
|There's no easter eggs! This is a hospital!
|-
|{{Sprite/Ian|expr=explaining}}
|Is it? Doesn't look like a hospital to me, anymore.
|-
|{{Sprite/Ian|expr=explaining}}
|We're, like...outside.
|-
|{{Sprite/Paige}}
|Okay...true. (Ugh, this rhythm method is so weird.)
|-
|{{Sprite/Ian|expr=explaining}}
|The sakura petals are a nice touch, huh?
|-
|{{Sprite/Paige}}
|Yes...yes, they are.
|}
::<small>''On any subsequent fails''</small>:
 
::::<small>''[Loop Dialogue] is displayed''</small>
|-|After Clear=
{|
{|
|{{Sprite/Paige}}
|{{Sprite/Paige}}
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|}
|}
</tabber>
</tabber>
== 2P Changes ==
* An additional color-swapped Insomniac is added to the level for Player 2, with his respective additional heartbeat row. This secondary Insomniac has the exact same heartbeat as the default Insomniac, with Player 1 taking control of the latter. Two health bars are present for both patients.


== History ==
== History ==
*
*
Prior to the full release of the game, this level and its super version were originally called "Oriental Insomniac". This was changed across all official sites using the song, the reason it was changed is still unclear.


== Trivia ==
== Trivia ==
*If the low health beeps are activated before the first intermission with Ian, morse code will play during said intermission. The morse code spells out "MELON."
*During the first few beats of this boss level, text will be present, giving feedback on the player's inputs. The text lets the player know if they hit the beat perfectly, if they missed it by hitting too early, or if they missed it by hitting too late. This is a trait shared with 2-X, but there are two differences. Firstly, 2-X has the feedback text present for the entirety of the level, whereas 1-X has the text fade out shortly after the level begins. Second, if the player fails to press their input key and misses at least 2 beats as a result of this, text will appear on the screen which reads "PRESS ON THE SEVENTH BEAT." This text is completely unique to 1-X and cannot be triggered in 2-X or any other boss level.
 
*If the low health beeps are activated before the first interlude occurs, morse code will play during said interlude. The morse code spells out "MELON."


*If the virus health bar is not depleted before the song ends, it will loop for a few more bars, fading into static, and a short segment from [[Samurai Techno]] can be heard as well.
*If the virus's health bar is not depleted before the song ends, it will loop for a few more bars, fading into static, with a short segment from [[Samurai Techno]] being audible.


*A very similar track can be found here https://itch.io/post/256481
*A similar track can be found here: https://itch.io/post/256481
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