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| |bpm=75 | | |bpm=75 |
| |patients={{Plainlist| | | |patients={{Plainlist| |
| *[[Cole]] | | *[[Cole|Cole Brew]] |
| *[[Samurai]] | | *[[Samurai]] |
| }} | | }} |
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| |fdesc=copyright struck | | |fdesc=copyright struck |
| |act=Act 2 | | |act=Act 2 |
| |levelprevno=1-CNY | | |levelprevno=1-X |
| |levelprev=Chinese New Year | | |levelprev=Battleworn Insomniac |
| |levelnextno=2-2 | | |levelnextno=2-2 |
| |levelnext=Supraventricular Tachycardia | | |levelnext=Supraventricular Tachycardia |
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| '''Lo-fi Hip-Hop Beats To Treat Patients To''' (2-1) is a level in Rhythm Doctor. The Night Shift version is [[wish i could care less]]. | | '''Lo-fi Hip-Hop Beats To Treat Patients To''' (2-1) is a level in Rhythm Doctor. The Night Shift version is [[wish i could care less]]. |
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| This level introduces [[Cole|Cole Brew]] and [[Oneshot_Beats|Oneshots]].
| | It introduces [[Cole|Cole Brew]] and [[Oneshot_Beats|Oneshots]]. |
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| | [https://www.youtube.com/watch?v=pHDkQ3LaJ9s The track] was created by Patriice. |
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| == Synopsis == | | == Synopsis == |
| | | The player treats Cole in a modern style room with an open window of the outside garden. Halfway through the level, Ian treats the Samurai, independently from you, as the Samurai appears to be in a vibrant city outside a club during the night. The Samurai has very inconsistent 'beats', which sometimes speed up and slow down irregularly, showing [[Swing (Gimmick)|Swing Beats]], and go backwards after hitting the 7th beat. |
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| == Transcript == | | == Transcript == |
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| |- | | |- |
| |} | | |} |
| | | ::<small>''If half the beats are missed''</small>: |
| <small>''If half the beats are missed''</small>: | | ::{| |
| {| | |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |Let's try that again. Try repeating the "Get, Set" phrase in your head to the beat of the music. | | |Let's try that again. Try repeating the "Get, Set" phrase in your head to the beat of the music. |
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| |Let's try that again. I know you can do it! | | |Let's try that again. I know you can do it! |
| |} | | |} |
| <small>''If half the beats are hit''</small>: | | ::<small>''If half the beats are hit''</small>: |
| {| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |Great, you're getting the hang of it! Let's move on. | | |Great, you're getting the hang of it! Let's move on. |
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| |For SVT beats, it doesn't matter when the beat pulses. | | |For SVT beats, it doesn't matter when the beat pulses. |
| |} | | |} |
| <small>''If all the beats are hit''</small>: | | ::<small>''If all the beats are hit''</small>: |
| {| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |Wow! It's like you know all of this already! | | |Wow! It's like you know all of this already! |
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| |- | | |- |
| |} | | |} |
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| {| | | {| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
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| |These "funky" SVT beats will normally happen without a warning, but for this lesson we will deploy a spider to induce them. | | |These "funky" SVT beats will normally happen without a warning, but for this lesson we will deploy a spider to induce them. |
| |- | | |- |
| |Farmer | | |{{Sprite/Farmer|expr=scared}} |
| |... | | |... |
| |- | | |- |
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| |- | | |- |
| |} | | |} |
| | | ::<small>''If the player doesn't press twice''</small>: |
| <small>''If the player doesn't press twice''</small>: | | ::{| |
| {| | |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |Ok! Let's meet the lil' spi. | | |Ok! Let's meet the lil' spi. |
| |} | | |} |
| <small>''If the player presses twice''</small>: | | ::<small>''If the player presses twice''</small>: |
| {| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |Ok, we will not meet the spider. Let's see... | | |Ok, we will not meet the spider. Let's see... |
| |} | | |} |
| <small>''If the player presses multiple times''</small>: | | ::<small>''If the player presses multiple times''</small>: |
| {| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |Wow, you really really do not want to meet the spider. Fair enough! | | |Wow, you really really do not want to meet the spider. Fair enough! |
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| |} | | |} |
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| <small>''If half the beats are missed and the player did not press twice''</small>: | | ::::<small>''If half the beats are missed and the player did not press twice''</small>: |
| {| | | ::::{| |
| |Farmer | | |{{Sprite/Farmer|expr=def}} |
| |... | | |... |
| |- | | |- |
| |Farmer | | |} |
| | :::::<small>''[A giant spider enters]''</small> |
| | ::::{| |
| | |{{Sprite/Farmer|expr=scared}} |
| |!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | | |!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| |- | | |- |
| |Farmer | | |{{Sprite/Farmer|expr=scared}} |
| |............ | | |............ |
| |- | | |- |
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| |Whoops, the Farmer broke. Sorry, Hugh. Please don't hate us. | | |Whoops, the Farmer broke. Sorry, Hugh. Please don't hate us. |
| |} | | |} |
| <small>''If half the beats are hit''</small>: | | ::::<small>''If half the beats are hit''</small>: |
| {| | | ::::{| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
| |You've got it down. | | |You've got it down. |
| |} | | |} |
| <small>''If all the beats are hit''</small>: | | ::::<small>''If all the beats are hit''</small>: |
| {| | | ::::{| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
| |Woah, that was perfect. | | |Woah, that was perfect. |
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| |- | | |- |
| |} | | |} |
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| {| | | {| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
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| |} | | |} |
| |-|Dialogue= | | |-|Dialogue= |
| {| | | <small>''[Interlude]''</small> |
| | | | :: <small>''[Single Player]''</small> |
| | ::{| |
| | |{{Sprite/Ian|expr=idle}} |
| | |Hey. Don't mind me, I'll be treating another patient. |
| | |- |
| | |{{Sprite/Ian|expr=idle}} |
| | |Just stay focused on your own. Got it? |
| | |- |
| | |} |
| | :: <small>''[Two Player]''</small> |
| | ::{| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |I'm gonna deal with another patient. J-just stay focused on the boys! |
| | |- |
| |} | | |} |
| |-|After Clear=
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| {| | | {| |
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| |} | | |} |
| </tabber> | | </tabber> |
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| | == 2P Changes == |
| | * An additional blue Cole is added to the level for Player 2, with his respective additional heartbeat row. This secondary Cole has the exact same heartbeat as the default Cole. Ian's dialogue during the first interlude is updated to acknowledge the secondary Cole, instructing both players to focus on their respective heartbeat rows as he takes care of the Samurai. |
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| == History == | | == History == |
| * | | *On the first early access release of the game, going on co-op mode allows Player 1 to play Samurai's section.<ref>https://www.youtube.com/watch?v=062AHRNJJw8</ref> |
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| == Trivia == | | == Trivia == |
| * | | * |
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| | | == References == |
| | <references /> |
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| {{LevelNavBox}} | | {{LevelNavBox}} |