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| |levelno=2-2 | | |levelno=2-2 |
| |bpm=88 | | |bpm=88 |
| |patients=Cole | | |patients=[[Cole|Cole Brew]] |
| |preclear=Patient risks increased supraventricular tachycardia attacks due to high-caffeine diet. Continue to observe closely. | | |preclear=Patient risks increased supraventricular tachycardia attacks due to high-caffeine diet. Continue to observe closely. |
| |postclear=Patient's attack has been stabilised. He should be gently guided off of his coffee habit. | | |postclear=Patient's attack has been stabilised. He should be gently guided off of his coffee habit. |
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| }} | | }} |
| '''Supraventricular Tachycardia''' (2-2) is a level in Rhythm Doctor. The Night Shift version is [[Unreachable]]. | | '''Supraventricular Tachycardia''' (2-2) is a level in Rhythm Doctor. The Night Shift version is [[Unreachable]]. |
| | |
| | It introduces [[Oneshot Beats|Oneshots]] that can change timing via the nurse's "Ready, Get, Set, Go!" calls. |
| | |
| | == Synopsis == |
| | The player treats Cole once more, with an abstract neon background fading in and out of Cole's real life room, as he drinks coffee in an effort to enhance his creative process toward music composition. During the level, Paige cautions Cole toward his coffee drinking habits and urges him to drink less. Cole says he can't make music without his coffee, prompting him to take an even more intense dose of caffeine as the abstract background intensifies accordingly with his heartbeats speeding up. After the level, Paige gently dissuades Cole from his coffee drinking habits, to which Cole reluctantly agrees. Paige briefly remarks that the Rhythm Doctor program has its limitations in tackling deeper issues such as addiction. She then remembers that there is another patient, also suffering from addiction, to treat. The player then moves on to the next patient. |
| | |
| | == Transcript == |
| | |
| | <tabber> |
| | |-|Tutorial= |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |H-hi again! |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |There's something else you need to know about SVT heartbeats. |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |First, let's recap how SVT beats work... |
| | |- |
| | |{{Sprite/Paige}} |
| | |(The nurse does a lot of work around here.) |
| | |} |
| | ::<small>''If the first beat is missed''</small>: |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Remember to follow the nurse's "Get" and "Set" rhythm. |
| | |- |
| | |} |
| | ::<small>''If the first beat is hit''</small>: |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Nice, got it in one go. |
| | |} |
| | ::<small>''If any beat is missed''</small>: |
| | ::{| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |OK! |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Now you should learn how to deal with attacks. |
| | |- |
| | |} |
| | ::<small>''If all the beats are hit''</small>: |
| | ::{| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Wow! You did it perfectly? I bet you took music classes as a kid. |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Now, you should learn how to deal with attacks. |
| | |- |
| | |- |
| | |} |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |When SVT patients have attacks, their heart rate <span style="color:#ff0000">doubles</span>. |
| | |- |
| | |{{Sprite/Paige}} |
| | |And when their heart settles, it <span style="color:#00ffff">halves</span>. |
| | |- |
| | |{{Sprite/Paige}} |
| | |The nurse will see changes coming. |
| | |- |
| | |{{Sprite/Paige}} |
| | |And she will warn you with a <span style="color:#ff0000">faster</span> cue or a <span style="color:#00ffff">slower</span> cue.. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Just follow the rhythm established by her "Get" and "Set" calls. |
| | |- |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Here we go! |
| | |- |
| | |} |
| | ::<small>''If the transition is hit'':</small> |
| | ::{| |
| | |{{Sprite/Ian|expr=explaining}} |
| | |Nice, nailed the transition. |
| | |} |
| | ::<small>''If half the beats are missed'':</small> |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Caught you off guard, huh. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Don't worry, let's try that again. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Pay close attention to the nurse, but don't stop hitting the current rhythm until she finishes her cue with "Go"! |
| | |- |
| | |} |
| | ::<small>''If half the beats are hit'':</small> |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Caught you a little bit off-guard, huh? |
| | |- |
| | |{{Sprite/Paige}} |
| | |Don't worry, let's try that again. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Pay close attention to the nurse! |
| | |- |
| | |} |
| | ::<small>''If all the beats are hit'':</small> |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Excellent! |
| | |- |
| | |{{Sprite/Paige}} |
| | |One more set, for the patient's sake. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Get ready, you can handle this. |
| | |} |
| | ::<small>''If half the beats are missed'':</small> |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Oh dear... |
| | |- |
| | |{{Sprite/Paige}} |
| | |Feel free to come back and practice this again if you'd like. |
| | |- |
| | |} |
| | ::<small>''If half the beats are hit'':</small> |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Smooth! |
| | |- |
| | |{{Sprite/Paige}} |
| | |You've got it down. |
| | |- |
| | |} |
| | ::<small>''If all the beats are hit'':</small> |
| | ::{| |
| | |{{Sprite/Paige}} |
| | |Smooth! |
| | |- |
| | |{{Sprite/Paige}} |
| | |You've got it down. Honestly, that was perfect! |
| | |- |
| | |} |
| | {| |
| | |{{Sprite/Paige}} |
| | |That patient, Cole, keeps drinking coffee lately. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Now he's experiencing caffeine-induced attacks. |
| | |- |
| | |{{Sprite/Paige}} |
| | |You just need to keep him stabilised. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Good luck. |
| | |- |
| | |} |
| | |-|Dialogue= |
| | <small>''[Level midpoint]''</small> |
| | {| |
| | |{{Sprite/Paige}} |
| | |Alright, I'm back...are you drinking coffee again? |
| | |- |
| | |{{Sprite/Paige}} |
| | |It's the caffeine that's triggering your episodes! |
| | |- |
| | |{{Sprite/Cole}} |
| | |...but... |
| | |- |
| | |{{Sprite/Cole}} |
| | |I can't write music without it! |
| | |- |
| | |{{Sprite/Paige}} |
| | |Stop! You're going to hurt yourself! |
| | |- |
| | |{{Sprite/Cole}} |
| | |Get away from me! |
| | |- |
| | |{{Sprite/Cole}} |
| | |I'm not giving up on music! NEVER! |
| | |} |
| | |-|After Clear= |
| | {| |
| | |{{Sprite/Paige}} |
| | |Alright, good. Stable again. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Listen. I promise, everything will be okay. |
| | |- |
| | |{{Sprite/Paige}} |
| | |If you really drink this much coffee per day for the sake of your music, |
| | |- |
| | |{{Sprite/Paige}} |
| | |maybe there's something deeper going on. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Try thinking of other things that could inspire you. |
| | |- |
| | |{{Sprite/Paige|expr=notepad}} |
| | |If you can find something, it should weaken the dependency. |
| | |- |
| | |{{Sprite/Cole}} |
| | |Doesn't sound easy, but...fine. I'll try. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Phew. Good work with the defibrillation. |
| | |- |
| | |{{Sprite/Paige}} |
| | |This rhythm method helps with symptoms, but...I wonder if it can really treat addiction. |
| | |- |
| | |{{Sprite/Paige}} |
| | |We usually need to tackle the issue at its root. It's complicated. |
| | |- |
| | |{{Sprite/Paige|expr=notepad}} |
| | |Speaking of addiction, there's another patient we should check in on. |
| | |- |
| | |{{Sprite/Paige}} |
| | |She's actually on shift, so let's go visit. |
| | |- |
| | |} |
| | |-|Janitor= |
| | {| |
| | |{{Sprite/Janitor}} |
| | |That hoodie guy keeps chuggin' coffee. Look at him go! |
| | |- |
| | |{{Sprite/Janitor}} |
| | |He's really putting those down, huh? |
| | |- |
| | |{{Sprite/Janitor}} |
| | |Don't come cryin' to me if he, uh, makes a mess. |
| | |} |
| | </tabber> |
| | |
| | == 2P Changes == |
| | * An additional blue Cole is added to the level for Player 2, with his respective additional heartbeat row. This secondary Cole has the exact same heartbeat as the default Cole, with Player 1 taking control of the latter. |
| | |
| | == History == |
| | *This level has several Oneshot rhythms that gradually speed up, and near the end, there is a rhythm that is faster than any other pattern in the level. Before this section occurs, the nurse warns the player with a "Ready, Ready, Get, Set, Go!" cue instead of the usual "Ready, Get, Set, Go!" cue. This is done to properly prepare them for the fast rhythm. However, at launch, this level did not have the special cue, and transitioned into the fast rhythm much more abruptly.<ref>https://www.youtube.com/watch?v=bGO4UYa8nNQ</ref> |
| | |
| | == Trivia == |
| | * |
| | |
| | == References == |
| | <references /> |
| | |
| | {{LevelNavBox}} |