Super Battleworn Insomniac: Difference between revisions

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|prequote="It's coming back. My vision is blurring..."
|prequote="It's coming back. My vision is blurring..."
|levelno=1-XN
|levelno=1-XN
|bpm=160(4/4)/360(7/8)
|bpm=180
|patients=[[Insomniac]]
|patients=[[Insomniac]]
|preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat.
|preclear=The patient is experiencing a relapse. Treatment method remains: rhythmic defibrillation on the seventh beat.
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|counterpart=Battleworn Insomniac
|counterpart=Battleworn Insomniac
}}
}}
'''Super Battleworn Insomniac''', also known as '''Super Oriental Insomniac''' (1-XN) is a level in Rhythm Doctor. It is the Night Shift version of [[Battleworn Insomniac]] and features [[Insomniac Beats]] and the virus [[Connectifia Abortus]].
'''Super Battleworn Insomniac''', also known as '''Super Oriental Insomniac''' (1-XN) is a level in Rhythm Doctor. It is the Night Shift version of [[Battleworn Insomniac]].


It is the fourth boss level in the game, though it is categorized as being part of Act 1 Night. It is unlocked after beating [[Know You]].
It is the fourth boss level in the game. It is the first time the player has to handle irregular 7/8th beats. It is unlocked after beating [[Know You]].


== Synopsis ==
== Synopsis ==
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|{{Sprite/Paige}}
|{{Sprite/Paige}}
|See ya!
|See ya!
|}
|-|Janitor=
{|
|{{Sprite/Janitor}}
|Alright, is that buff sword guy gonna be okay, or what?
|-
|{{Sprite/Janitor}}
|I poked my head in while you were operating and I saw some crazy quantum-dimension light show goin' on.
|-
|{{Sprite/Janitor}}
|I got a migraine just lookin' at it. I can only imagine how HE must be feelin'.
|}
|}
</tabber>
</tabber>
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== History ==
== History ==
* In the Act 5 update, this level's after-clear dialogue was changed. Previously, Paige instructed the intern to do a final check-up on all patients, before transitioning directly into [[Helping Hands]]. Since this level now leads into Act 5 instead, the dialogue has been changed, wherein Paige now tells the player to take the day off tomorrow.
* In the Act 5 update, this level's after-clear dialogue was changed. Previously, Paige instructed the intern to do a final check-up on all patients, before transitioning directly into [[Helping Hands]]. Since this level now leads into Act 5 instead, the dialogue has been changed, wherein Paige now tells the player to take the day off tomorrow.
* Prior to the Act 5 update, the game would display "act 1 night" as being complete when the player finished the level. The game now displays "act 4" as being complete.


== Trivia ==
== Trivia ==
*This is the first and only boss level thus far to have a Night Shift version. It is also the first and only boss level to have extra dialogue if the player perfects it.
*Despite being labeled as the completion of Act 4, this level is still classified as 1-XN and no proper "4-X" exists. This makes it the only instance in which an Act ends with a level that does not technically belong with its number.
*This and [[wish i could care less]] are the only Night Shift levels thus far that are necessary for beating the main story.
*This is the first boss level to have a Night Shift version. It is also the only boss level to have extra dialogue if the player perfects it.
*This and [[wish i could care less]] are the only Night Shift levels that are necessary for beating the main story.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.
*Upon the player's first entry into the level during a game session, the level's introduction will stutter, before entirely freezing and preventing all progression. The level only progresses once the player presses an input key, wherein the level will feature a fake-out effect before progressing past the intro and starting the gameplay. This is intended to replicate the same visual effects that occur when programs on a ''Windows'' operating system stop responding, wherein the program's visuals become tinted with a transparent layer of white, usually when a user has pressed a key while focused on said program. If the level has already been played in the same game session, this fake-out effect is entirely skipped.


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