Jump to content

Classic Beats: Difference between revisions

→Levels: this page was outdated, added 1.0 and post 1.0 levels
Tags: Mobile edit Mobile web edit Advanced mobile edit
NovaeSys (talk | contribs)
there's normal beats in boss fight too
 
Line 37: Line 37:
*[[Something to Tell You]]
*[[Something to Tell You]]
*[[Welcome Back]]
*[[Welcome Back]]
*[[Boss Fight]]
*[[Blurred]]
*[[Blurred]]
*[[Miracle Defibrillator]]
*[[Miracle Defibrillator]]

Latest revision as of 12:33, 22 May 2026

Description

Classic beats make up the majority of Rhythm Doctor's gameplay. They consist of 7 pulses, with the player being required to hit on the 7th one. These pulses are usually evenly spaced, unless Swing, Insomniac Beats, Free Time Beats or Syncopation are present. The speed of these pulses is determined by the beat's "Tick", a value which determines the interval between two pulses in beats. It can change from beat to beat without warning.

Levels

Cueing

Classic beats require no special cueing if no other gimmicks are present.

History

  • This type of gameplay was the very first concept of what would later become Rhythm Doctor.

Trivia

  • Very early on, these beats were just colored boxes, however they would later become heartbeats on an ECG as they are now.