Classic Beats: Difference between revisions
Jump to navigation
Jump to search
Purplpasta (talk | contribs) m (→Cueing) |
Pepperflash (talk | contribs) mNo edit summary |
||
Line 41: | Line 41: | ||
== Trivia == | == Trivia == | ||
*Very early on, these beats were just colored boxes, however they would later become heartbeats on an ECG as they are now. | *Very early on, these beats were just colored boxes, however they would later become heartbeats on an ECG as they are now. | ||
{{MechanicsNavBox}} |
Revision as of 03:40, 30 January 2023
Description
Classic beats make up the majority of Rhythm Doctor's gameplay. They consist of 7 pulses, with the player being required to hit on the 7th one. These pulses are usually evenly spaced, unless Swing, Insomniac Beats, Free Time Beats or Syncopation are present. The speed of these pulses is determined by the beat's "Tick", a value which determines the interval between two pulses in beats. It can change from beat to beat without warning.
Levels
- Samurai Techno (Tutorialized)
- Samurai Dubstep
- Intimate
- Intimate (Night)
- Battleworn Insomniac
- Super Battleworn Insomniac
- Chinese New Year
- wish i could care less
- Unreachable
- Sleepy Garden
- Lounge
- Classy
- Classy (Night)
- Distant Duet
- Distant Duet (Night)
- One Shift More
- One Shift More (Rhythm Dogtor)
- Training Doctor's Train Ride Performance
- Rollerdisco Rumble
- Invisible
- Invisible (Night)
- Steinway
- Steinway Reprise
- Know You
- Helping Hands
- Art Exercise
- Worn Out Tapes
- tape/stop/night
- The 90's Decision
Cueing
Classic beats require no special cueing if no other gimmicks are present.
History
- This type of gameplay was the very first concept of what would later become Rhythm Doctor.
Trivia
- Very early on, these beats were just colored boxes, however they would later become heartbeats on an ECG as they are now.