Classic Beats: Difference between revisions

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(add murmurs; TODO add levels in act 5)
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*[[Steinway Reprise]]
*[[Steinway Reprise]]
*[[Know You]]
*[[Know You]]
*[[Murmurs]]
*[[Helping Hands]]
*[[Helping Hands]]
*[[Art Exercise]]
*[[Art Exercise]]
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*[[tape/stop/night]]
*[[tape/stop/night]]
*[[The 90's Decision]]
*[[The 90's Decision]]
*Levels in Act 5


== Cueing ==
== Cueing ==

Revision as of 08:08, 9 November 2023

Description

Classic beats make up the majority of Rhythm Doctor's gameplay. They consist of 7 pulses, with the player being required to hit on the 7th one. These pulses are usually evenly spaced, unless Swing, Insomniac Beats, Free Time Beats or Syncopation are present. The speed of these pulses is determined by the beat's "Tick", a value which determines the interval between two pulses in beats. It can change from beat to beat without warning.

Levels

Cueing

Classic beats require no special cueing if no other gimmicks are present.

History

  • This type of gameplay was the very first concept of what would later become Rhythm Doctor.

Trivia

  • Very early on, these beats were just colored boxes, however they would later become heartbeats on an ECG as they are now.