Oneshot Beats
Description
Oneshot beats (also SVT Beats) are the secondary gameplay style in Rhythm Doctor and consist of one or multiple pulses, and one hit. The rhythm of the hits is determined by a "Ready Get Set Go!" cue, however the rhythm of the pulses may change without warning to throw you off. A oneshot pattern usually goes on until it is stopped with a "Stop" cue, or changed to another pattern.
Levels
Cueing
A oneshot pattern is always preceded by either the nurse or Ian saying "(Rea - Dy -) Get - Set - Go", and it continues until an "(And -) Stop" cue from the same voice as the cue-in, a different oneshot or squareshot cue-in from the same voice as the cue-in, or the end of the level. "Rea - Dy" is generally included in faster patterns to provide more reaction time, or in complex patterns that cannot be cued-in using "Get - Set - Go" alone. The two different cue-in voices allow for two simultaneous oneshot or squareshot patterns, typically on different rows.
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue until the "Go" cue is repeated continuously, and the player must input accordingly. All cues in a pattern before the first "Get" should be "Rea" or "Dy"s. Since only "Dy", "Set", and the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s.
Remember: "Rea" = Pulse, "Dy" = Hit, "Get" = Pulse, "Set" = Hit, "Go" = Pulse.
A "Set - Go" cue-in can be used to reinitiate the previous oneshot pattern.
The combined "And Stop" event is not recommended.
History
Trivia
- Oneshots are inspired by, and very similar to the classic percussion pattern of a kick drum on beats 1 and 3, as well as a snare or clap on beats 2 and 4. ("Boom Tschak")