Classic Beats: Difference between revisions

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*[[One Shift More]]
*[[One Shift More]]
*[[One Shift More (Rhythm Dogtor)]]
*[[One Shift More (Rhythm Dogtor)]]
*[[Training Doctor's Train Ride Performance]]
*[[Training Doctor's Train Ride Performance]]  
*[[Rollerdisco Rumble]]
*[[Rollerdisco Rumble]]
*[[Invisible]]
*[[Invisible]]
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*[[Art Exercise]]
*[[Art Exercise]]
*[[Worn Out Tapes]]
*[[Worn Out Tapes]]
*[[Blackest Luxury Car]]
*[[tape/stop/night]]
*[[tape/stop/night]]
*[[The 90's Decision]]
*[[The 90's Decision]]


== Cueing ==
== Cueing ==

Revision as of 04:03, 5 November 2022

Description

Classic beats make up the majority of Rhythm Doctor's gameplay. They consist of 7 pulses, with the player being required to hit on the 7th one. These pulses are usually evenly spaced, unless Swing, Insomniac Beats, Free Time Beats or Syncopation are present. The speed of these pulses is determined by the beat's "Tick", a value which determines the interval between two pulses in beats. It can change from beat to beat without warning.

Levels

Cueing

Classic beats require no special cueing.

History

  • This type of gameplay was the very first concept of what would later become Rhythm Doctor.

Trivia

  • Very early on, these beats were just colored boxes, however they would later become heartbeats on an ECG as they are now.