Oneshot Beats: Difference between revisions

Jump to navigation Jump to search
(Created page with "== Description == Oneshot beats are the secondary gameplay style in Rhythm Doctor and consist of one or multiple pulses, and one hit. The rhythm of the hits is determined by a "Ready Get Set Go!" cue, however the rhythm of the pulses may change without warning to throw you off. A oneshot pattern usually goes on until it is stopped with a "Stop" cue, or changed to another pattern. == Levels == *Lo-fi Hip-Hop Beats To Treat Patients To (Tutorialized) *wish i could c...")
 
Line 20: Line 20:


== Cueing ==
== Cueing ==
=== Basic Oneshots ===
The start of every Oneshot pattern is cued by either the nurse or Ian saying "Rea - Dy - Get - Set - Go!" or just "Get - Set - Go!". You can decide for yourself which of these you want to use, but it's recommended to include the "Rea - Dy" in very fast or complex patterns.
The start of every Oneshot pattern is cued by either the nurse or Ian saying "Rea - Dy - Get - Set - Go!" or just "Get - Set - Go!". You can decide for yourself which of these you want to use, but it's recommended to include the "Rea - Dy" in very fast or complex patterns.



Revision as of 03:02, 5 November 2022

Description

Oneshot beats are the secondary gameplay style in Rhythm Doctor and consist of one or multiple pulses, and one hit. The rhythm of the hits is determined by a "Ready Get Set Go!" cue, however the rhythm of the pulses may change without warning to throw you off. A oneshot pattern usually goes on until it is stopped with a "Stop" cue, or changed to another pattern.

Levels

Cueing

Basic Oneshots

The start of every Oneshot pattern is cued by either the nurse or Ian saying "Rea - Dy - Get - Set - Go!" or just "Get - Set - Go!". You can decide for yourself which of these you want to use, but it's recommended to include the "Rea - Dy" in very fast or complex patterns.

The exact position of the "Get - Set - Go!" cues is determined by the rhythm of Oneshots. The time between "Get" and "Set" should match the time between the pulse of a oneshot (Pulse = Start of the oneshot, it's shown in the editor as a green line) and the hit of the oneshot (Shown as a yellow line). The time between "Set" and "Go"" should match the time between the hit of one oneshot and the pulse of the next one. The "Go"" should always line up with the first pulse of the first oneshot. Changes for how the onshot pulses do not need to be cued specially.

Remember: "Rea" = Pulse, "Dy" = Hit, "Get" = Pulse, "Set" = Hit, "Go" = Pulse.

The end of a set of oneshots should be announced by a "Stop" cue on the last hit of the last oneshot. You can optionally place an "And" before it, but it's not recommended to use the combined "And Stop" event.

Complex Oneshots

If you have longer, more complex patterns, you still have to follow the rules of basic oneshot cue placement above. However now you need to place enough "Rea" and "Dy" events to match the length of your pattern. (Your pattern should always repeat after a set amount of beats) Just cover one whole iteration of your pattern in length with the cues.

History

Trivia