Squareshots: Difference between revisions
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== Levels == | == Levels == | ||
* [[Blackest Luxury Car]] (Tutorialized) | * [[Blackest Luxury Car]] (Tutorialized) | ||
* [[The 90's Decision]] | * [[The 90's Decision]] | ||
* [[Art Exercise]] | |||
* 5-1 [[Lucky Break]] (Tutorialized) | |||
* 5-1N [[One Slip Too Late]] | |||
* 5-2N [[Unsustainable Inconsolable]] | |||
* 5-X [[Dreams Don't Stop]] | |||
== Cueing == | == Cueing == | ||
Squareshots are cued similarly to regular oneshots, except with the "go" cue replaced with a "one". Although cueing future squareshots of the same length are unnecessary (as long as no other oneshots are cued with the same voice), it's generally recommended to do so to avoid catching the player off guard. One way to ease into uncued squareshots is to slowly remove parts of the squareshot cue with each successive squareshot: for example, starting with "get set one", then "set one" a few times, then just the "one" before finally removing the cue altogether. | Squareshots are cued similarly to regular oneshots, except with the "go" cue replaced with a "one". Although cueing future squareshots of the same length are unnecessary (as long as no other oneshots are cued with the same voice), it's generally recommended to do so to avoid catching the player off guard. One way to ease into uncued squareshots is to slowly remove parts of the squareshot cue with each successive squareshot: for example, starting with "get set one", then "set one" a few times, then just the "one" before finally removing the cue altogether. | ||
==History== | |||
* The iconic "Tonk" sound associated with Squareshots was first seen in RDSRT2. | |||
== Trivia == | == Trivia == | ||
* Squareshots were originally | * Squareshots were originally conceived as a method of bringing back the old way of cueing oneshots, where oneshots of the same length could occur at any time (as long as the first one was cued). | ||
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Latest revision as of 20:51, 30 October 2024
Description
Squareshots are a special type of oneshot which doesn't loop. They can occur at any time, and override any existing oneshots that were cued with the same voice. After being cued, squareshots of the same length as this one may occur at any time uncued, unless a different oneshot was cued after the squareshot cue with the same voice.
Levels
- Blackest Luxury Car (Tutorialized)
- The 90's Decision
- Art Exercise
- 5-1 Lucky Break (Tutorialized)
- 5-1N One Slip Too Late
- 5-2N Unsustainable Inconsolable
- 5-X Dreams Don't Stop
Cueing
Squareshots are cued similarly to regular oneshots, except with the "go" cue replaced with a "one". Although cueing future squareshots of the same length are unnecessary (as long as no other oneshots are cued with the same voice), it's generally recommended to do so to avoid catching the player off guard. One way to ease into uncued squareshots is to slowly remove parts of the squareshot cue with each successive squareshot: for example, starting with "get set one", then "set one" a few times, then just the "one" before finally removing the cue altogether.
History
- The iconic "Tonk" sound associated with Squareshots was first seen in RDSRT2.
Trivia
- Squareshots were originally conceived as a method of bringing back the old way of cueing oneshots, where oneshots of the same length could occur at any time (as long as the first one was cued).