Holds: Difference between revisions

Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 11: Line 11:


== Cueing ==
== Cueing ==
Holds may be solely indicated from their default shaker sound effect. Holds with different X patterns or on different rows may be distinguished using different pitches, counting sounds, etc.
Holds are solely indicated by their default shaker sound effect. Holds with different X patterns or on different rows may be distinguished using different pitches, counting sounds, etc.


== History ==
== History ==
Line 17: Line 17:


== Trivia ==
== Trivia ==
*In the story mode, only [[Miner]] and [[Beat_(Character)|Beat]] are shown having holds so far.
*In the story mode, only [[Miner]] and [https://unbeatable.fandom.com/wiki/Beat Beat] are shown having holds so far.
 
 
 
{{MechanicsNavBox}}

Latest revision as of 20:34, 29 October 2024

Description

Holds (also Hold notes or Held notes) are a gimmick in Rhythm Doctor. Instead of just one pulse, there is now a hold with a set duration on every beat, followed by a hit with the same length on the 7th beat. Every individual beat has its own hold and release cue, which can also overlap between beats. Usually, holds are combined with Row Xs in a -x-x-x or -xx-xx pattern.

Levels

Cueing

Holds are solely indicated by their default shaker sound effect. Holds with different X patterns or on different rows may be distinguished using different pitches, counting sounds, etc.

History

Trivia

  • In the story mode, only Miner and Beat are shown having holds so far.