Set Game Sound

Revision as of 20:37, 9 February 2025 by Azabiphetamine (talk | contribs) (Created page with "{{Event | event = Set Game Sound | image = File:EditorSetGameSound.png | tablocation = Sounds | eventtype = SetGameSound | versionorigin = r<code>Version</code> | shortcut = G }} '''Set Game Sound''' is an event in the '''Sounds Tab''' that can change a default game sound. == Usage == {| class="wikitable" |+ Properties |- ! Setting !! Type !! Description |- | Game Sound || Dropdown (Enum) || Game Sound to change. |- | Sound || Text Box || Sound to play for the ch...")
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Set Game Sound
Screenshot of the Event Icon Set Game Sound
TabSounds
TypeSetGameSound
OriginrVersion
ShortcutG

Set Game Sound is an event in the Sounds Tab that can change a default game sound.

Usage

Properties
Setting Type Description
Game Sound Dropdown (Enum) Game Sound to change.
Sound Text Box Sound to play for the chosen 'Game Sound. Can be either the default sound (empty box), an internal file, or a custom file. If the Game Sound consists of multiple sounds, each one can be edited individually.
Sound settings Popup Settings of the sound(s). Includes volume, pitch, pan, and offset.

Sound settings

Setting Type Description
Volume Slider with Text Box (Number) Volume of the sound. Ranges from 0% to 300%.
Pitch Slider with Text Box (Number) Pitch of the sound. Ranges from 0% to 300%.
Pan Slider with Text Box (Number) Panning of the sound. Ranges from -100% to 100%.

Surgery

soundType (enum)
Game Sound to change. Possible sounds include:

{ "bar": X, "beat": X, "y": X, "type": "SetGameSound", "soundType": "SmallMistake", "filename": "" }

filename (string)
Filename of the sound. Must either be a local file and include file extension, or an internal sound. Only appears if the Game Sound contains a single sound.

{ "bar": X, "beat": X, "y": X, "type": "SetGameSound", "soundType": "PulseSoundHold", "soundSubtypes": [{"groupSubtype": "PulseSoundHoldStart", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldShortEnd", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldEnd", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldStartAlt", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldShortEndAlt", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldEndAlt", "used": true, "filename": ""}] }

soundSubtypes (json[])
Only appears if the Game Sound contains multiple sounds.

  • groupSubtype (enum)
    Sound that's part of the Game Sound.
  • used (boolean)
    Whether the sound is used or not
  • filename (string)
    Filename of the sound. Must either be a local file and include file extension, or an internal sound.

History

Trivia