Set Game Sound
Set Game Sound | |
---|---|
Tab | Sounds |
Type | SetGameSound |
Origin | rVersion |
Shortcut | G |
Set Game Sound is an event in the Sounds Tab that can change a default game sound.
Usage
Setting | Type | Description |
---|---|---|
Game Sound | Dropdown (Enum) | Game Sound to change. |
Sound | Text Box | Sound to play for the chosen 'Game Sound. Can be either the default sound (empty box), an internal file, or a custom file. If the Game Sound consists of multiple sounds, each one can be edited individually. |
Sound settings | Popup | Settings of the sound(s). Includes volume, pitch, pan, and offset. |
Sound settings
Setting | Type | Description |
---|---|---|
Volume | Slider with Text Box (Number) | Volume of the sound. Ranges from 0% to 300%. |
Pitch | Slider with Text Box (Number) | Pitch of the sound. Ranges from 0% to 300%. |
Pan | Slider with Text Box (Number) | Panning of the sound. Ranges from -100% to 100%. |
Surgery
soundType (enum)
Game Sound to change. Possible sounds include:
{ "bar": X, "beat": X, "y": X, "type": "SetGameSound", "soundType": "SmallMistake", "filename": "" }
filename (string)
Filename of the sound. Must either be a local file and include file extension, or an internal sound. Only appears if the Game Sound contains a single sound.
{ "bar": X, "beat": X, "y": X, "type": "SetGameSound", "soundType": "PulseSoundHold", "soundSubtypes": [{"groupSubtype": "PulseSoundHoldStart", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldShortEnd", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldEnd", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldStartAlt", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldShortEndAlt", "used": true, "filename": ""}, {"groupSubtype": "PulseSoundHoldEndAlt", "used": true, "filename": ""}] }
soundSubtypes (json[])
Only appears if the Game Sound contains multiple sounds.
- groupSubtype (enum)
Sound that's part of the Game Sound. - used (boolean)
Whether the sound is used or not - filename (string)
Filename of the sound. Must either be a local file and include file extension, or an internal sound.