Lucky asks for a new form of pain relief, as the [[Freeze Beats|Freeze Beats']] effect is no longer enough on its own. [[Edega]] gets [[Ian]] to demonstrate Burn Beats to the [[Intern]], after which they use the new treatment on Lucky alongside the Freeze Beats. After the treatment, Lucky asks if anything they've tried "actually works", to which Edega tells him to be patient.
Lucky asks for a new form of pain relief, as the [[Freeze Beats|Freeze Beats]]' effect is no longer enough on its own. [[Edega]] gets [[Ian]] to demonstrate Burn Beats to the [[Intern]], after which they use the new treatment on Lucky alongside the Freeze Beats. After the treatment, Lucky asks if anything they've tried "actually works", to which Edega tells him to be patient.
== Gameplay ==
== Gameplay ==
The gameplay of 5-2N can be split intro 5 "parts", the first part of the level consists only of freeze beats, but at verry irregulair timings compared to 5-2. This quickly transitions intro part 2 where you must only deal with burn beats at a simmulair irregulair timing where the burns constantly change. Once part 3 begins its a speedy rhythm of both burn and freeze interchangeing with one another, again at constantly changeing timings. After this a short instrumental part with no gameplay or diologue will play before part 4 nbegins, which is much the same as the previous one with interchangeing freeze and burn beats, however at a much slower pase. There will also be a "wobbly" effect where the screen will create verry vivid and surreal visuals withe evrybeat hit or missed. Once this is done you transfer to regulair subdivision beats as seen in 5-1 and 5-1N, Howver the last beat will be a suprize "Five!" which has not appeared before.
=== 2-player mode ===
=== 2-player mode ===
There are 2 Luckys, and each player treats one. Player 1 has Freeze Beats while Player 2 has Burn Beats. Each time Player 2 has a Burn Beat, Player 1 has a [[Skipshots|Skipshot]], but this does not happen the other way around—whenever Player 1 has a Freeze Beat, Player 2 continues the [[Oneshot Beats|Oneshot]] pattern as normal. During the final segment, both Players alternate between having a [[Triangleshots|Triangleshot]] pattern and not, and both play the quintuplet at the end.
There are 2 Luckys, and each player treats one. Player 1 has Freeze Beats while Player 2 has Burn Beats. Each time Player 2 has a Burn Beat, Player 1 has a [[Skipshots|Skipshot]], but this does not happen the other way around—whenever Player 1 has a Freeze Beat, Player 2 continues the [[Oneshot Beats|Oneshot]] pattern as normal. During the final segment, both Players alternate between having a [[Subdivision Beats|Subdivision]] pattern and not, and both play the quintuplet at the end.
== Transcript ==
== Transcript ==
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|Perform cardiac ablaiton to activate soothing response
|Perform cardiac ablation to activate soothing response
*The official 7th Beat Games upload of this song on their Youtube differs in some ways compared to the version found in the files of the game. When phase inverted with each other, it reveals that the Youtube upload includes the hitsounds (as the level's hitsounds are the main drums you hear) and has different mixing and mastering compared to the in-game file.
* The official 7th Beat Games upload of this song on their Youtube differs in some ways compared to the version found in the files of the game. When phase inverted with each other, it reveals that the Youtube upload includes the hitsounds (as the level's hitsounds are the main drums you hear) and has different mixing and mastering compared to the in-game file.
* Of all the levels that have [[Achievements|achievements]] tied to them, this is the only one requires that you achieve an A rank, not an S+.
** This is likely because the devs themselves consider it the hardest optional level in the game, considering it even has a warning before you play.
* It is to date the only official level to exclusively use Burn Beats and a "Five!" Subdivision Beat.
Lucky asks for a new form of pain relief, as the Freeze Beats' effect is no longer enough on its own. Edega gets Ian to demonstrate Burn Beats to the Intern, after which they use the new treatment on Lucky alongside the Freeze Beats. After the treatment, Lucky asks if anything they've tried "actually works", to which Edega tells him to be patient.
Gameplay
The gameplay of 5-2N can be split intro 5 "parts", the first part of the level consists only of freeze beats, but at verry irregulair timings compared to 5-2. This quickly transitions intro part 2 where you must only deal with burn beats at a simmulair irregulair timing where the burns constantly change. Once part 3 begins its a speedy rhythm of both burn and freeze interchangeing with one another, again at constantly changeing timings. After this a short instrumental part with no gameplay or diologue will play before part 4 nbegins, which is much the same as the previous one with interchangeing freeze and burn beats, however at a much slower pase. There will also be a "wobbly" effect where the screen will create verry vivid and surreal visuals withe evrybeat hit or missed. Once this is done you transfer to regulair subdivision beats as seen in 5-1 and 5-1N, Howver the last beat will be a suprize "Five!" which has not appeared before.
2-player mode
There are 2 Luckys, and each player treats one. Player 1 has Freeze Beats while Player 2 has Burn Beats. Each time Player 2 has a Burn Beat, Player 1 has a Skipshot, but this does not happen the other way around—whenever Player 1 has a Freeze Beat, Player 2 continues the Oneshot pattern as normal. During the final segment, both Players alternate between having a Subdivision pattern and not, and both play the quintuplet at the end.
Transcript
...
A-all I'm saying is..
The best part about the rhythm defibrillator is that it's designed to do one thing and do it well.
It regulates irregular heartbeats. That's it.
Your obsession with keeping this system elegant and streamlined is getting old.
Your "freeze beat" prototype passed the first test. This tech has so much more to offer.
I mean, sort of? But there is still a lot I need to do to help get the previous patients ready to go home.
Ada and I have been trying to finish their treatments. B-but you keep asking me to make all these new-
I'm not asking.
...
Looks like the intern is here. How nosy. Go ahead, show them what you came up with.
H-hey! I've got another rhythm treatment for muscle pain.
Sometimes, the freeze beats aren't enough on their own.
So...uh, I tried reversing all the plugs from the cooling console...
...and now it creates a blast of heat that shortens the next heartbeat!
I think it will be soothing. Like a hot spring in your veins! (Maybe.)
(Single-Player)
I'll show you. You watch, I'll demo it.
(Two-Player)
Player Two, watch carefully. I'll demo it.
Player One, just follow the usual pattern.
Alright! Let's practice!
I don't really have a name for this treatment. We can call them, uhh... burn beats?
Just like freeze beats, burn beats can change up their timing. Just listen to the cue and you'll be fine.
Now, let's try alternating between both treatments.
(Two-Player)
Player One, you're in charge of freeze beats!
(...when did it get so cold in here?)
Ready?
If just one beat is missed::
Wow, perfect. You learn quickly! It...sort of freaks me out? Haha.
If half the beats are hit::
Good enough!
That baseball guy keeps bugging me to try another treatment on him.
This still isn't a magic fix for his shoulder, but maybe it'll keep the pain down.
Good luck!
Step 1
Perform cardiac ablation to activate soothing response
Alright, alright, you've tried like a million treatment thingies.
But everything just wears off after a few hours!
Do any of these things actually work?
Patience, Mr Jonronero.
This work requires careful long-term planning. Something you're new to, I'm sure.
You'll have full use of your shoulder when development is finished. Now, I have things to do. Enjoy your day.
Gee, thanks.
...
If it's any consolation...
...I've never seen him talk to a patient this much before!
Are the doctors supposed to stay the night here?
That Ian guy keeps working late.
He rushes home, but then comes back an hour or two later right as I'm leaving.
When I come back the next morning, he's still there. Tapping away the computer.
What could be so important that he stays here, wrecking his sleep schedule?
.......................................it better not be Boblox.
History
Trivia
The official 7th Beat Games upload of this song on their Youtube differs in some ways compared to the version found in the files of the game. When phase inverted with each other, it reveals that the Youtube upload includes the hitsounds (as the level's hitsounds are the main drums you hear) and has different mixing and mastering compared to the in-game file.
Of all the levels that have achievements tied to them, this is the only one requires that you achieve an A rank, not an S+.
This is likely because the devs themselves consider it the hardest optional level in the game, considering it even has a warning before you play.
It is to date the only official level to exclusively use Burn Beats and a "Five!" Subdivision Beat.