Blast Beats: Difference between revisions
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M Edgeworth (talk | contribs) (→Cueing: Update explanation to include quirks about cueing these [expletive]s since I think it was lacking.) |
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==Description== | ==Description== | ||
It is equivalent to the real [https://en.wikipedia.org/wiki/Blast_beat blast beat rhythmic pattern] (specifically a blast | It is equivalent to the real [https://en.wikipedia.org/wiki/Blast_beat blast beat rhythmic pattern] (specifically a bomb blast or a hammer blast). The taps will line up with the latest oneshot pattern's "Get" ''and'' "Set" periods. | ||
==Levels== | ==Levels== | ||
* 5-X [[Dreams Don't Stop]] (tutorialized) | * 5-X [[Dreams Don't Stop]] (tutorialized) | ||
* 7-X2 [[Miracle Defibrillator (Cole's Song)]] | |||
==Cueing== | ==Cueing== | ||
The blast beat is cued similarly to a regular oneshot, except the Nurse cues begin 1.5 ticks earlier and include an additional "Rea-dy" before "Get, Set, Go!" This causes the "Dy" cues to align with every beat rather than every offbeat. | |||
Additionally, referee whistle cues play alongside the rhythm of the hits. Before the oneshot begins, the whistles play "Short, Low, Short, Low," with the first "Low" occurring 0.5 ticks before the first Nurse cue. After the start, four "High" whistle cues are played. | |||
If the blast beat transitions into another "Get, Set, Go!", the referee whistles accompanying the Nurse cues must follow the pattern "High, High, Low." This is not required if the blast beat ends with "And stop!" | |||
==History== | ==History== | ||
Latest revision as of 19:50, 1 June 2026
Description
It is equivalent to the real blast beat rhythmic pattern (specifically a bomb blast or a hammer blast). The taps will line up with the latest oneshot pattern's "Get" and "Set" periods.
Levels
- 5-X Dreams Don't Stop (tutorialized)
- 7-X2 Miracle Defibrillator (Cole's Song)
Cueing
The blast beat is cued similarly to a regular oneshot, except the Nurse cues begin 1.5 ticks earlier and include an additional "Rea-dy" before "Get, Set, Go!" This causes the "Dy" cues to align with every beat rather than every offbeat.
Additionally, referee whistle cues play alongside the rhythm of the hits. Before the oneshot begins, the whistles play "Short, Low, Short, Low," with the first "Low" occurring 0.5 ticks before the first Nurse cue. After the start, four "High" whistle cues are played.
If the blast beat transitions into another "Get, Set, Go!", the referee whistles accompanying the Nurse cues must follow the pattern "High, High, Low." This is not required if the blast beat ends with "And stop!"