Blast Beats: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Blast Beats are a type of Beat introduced in Act 5 of Rhythm Doctor, on the Boss Stage. They work like Attacks in Act 2, making the next few beats much faster, but a Coach Whistle is overlayed in the Nurse's cue, and the speed of the Whistle is how fast you need to press.") |
m (im dumb) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
==Description== | |||
They | It is equivalent to the real [https://en.wikipedia.org/wiki/Blast_beat blast beat rhythmic pattern] (specifically a blast beat with double bass or a hammer blast). They are similar to the fast sections in [[Supraventricular Tachycardia]], but on every beat instead of every offbeat. | ||
==Levels== | |||
* 5-X [[Dreams Don't Stop]] (tutorialized) | |||
==Cueing== | |||
It's cued like a regular oneshot, with the Nurse cues being played earlier for it to line up on every beat instead of every offbeat. Additionally, a referee whistle cue plays at the same rate as the hits. They play "Short, Low, Short, Low" before the start of the oneshot, and "High" four times afterwards. If this blast beat is stopped with a new "Get, Set, Go!", there must be referee cues at the same time as the nurse cues in the order "High, High, Low." If stopped with "And stop!", this is not necessary. | |||
==History== | |||
==Trivia== | |||
{{MechanicsNavBox}} |
Latest revision as of 11:02, 28 October 2024
Description
It is equivalent to the real blast beat rhythmic pattern (specifically a blast beat with double bass or a hammer blast). They are similar to the fast sections in Supraventricular Tachycardia, but on every beat instead of every offbeat.
Levels
- 5-X Dreams Don't Stop (tutorialized)
Cueing
It's cued like a regular oneshot, with the Nurse cues being played earlier for it to line up on every beat instead of every offbeat. Additionally, a referee whistle cue plays at the same rate as the hits. They play "Short, Low, Short, Low" before the start of the oneshot, and "High" four times afterwards. If this blast beat is stopped with a new "Get, Set, Go!", there must be referee cues at the same time as the nurse cues in the order "High, High, Low." If stopped with "And stop!", this is not necessary.