Set Foreground: Difference between revisions
(added fps box, added fps surgery example, other) |
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'''contentMode''' (enum) | '''contentMode''' (enum) | ||
<br>How the image should scale to the game aspect ratio. ''Center'', ''ScaleToFill'', ''AspectFit'', ''AspectFill'', ''Tiled'', or ''Real''. | <br>How the image should scale to the game aspect ratio. ''Center'', ''ScaleToFill'', ''AspectFit'', ''AspectFill'', ''Tiled'', or ''Real''. | ||
== History == | |||
* '''r38''': Shortcut was changed from G to Shift+B. | |||
{{EventNavBox}} | {{EventNavBox}} | ||
Latest revision as of 18:20, 7 August 2026
| Set Foreground | |
|---|---|
| Tab | VFX |
| Type | SetForeground |
| Origin | rversion |
| Shortcut | Shift+B |
Set Foreground is an event in the VFX Tab that overlays an image or a sequence of images on top of a room.
Usage
| Setting | Type | Description |
|---|---|---|
| Image | Text Box | Image file(s) to use for the background. |
| Color | Color Picker | Tint to apply to the image (uses Multiply blending). |
| FPS | Text Box | FPS to use for the sequence of images. Only appears if multiple images are selected (displayed as "[multiple images]"). |
| Scaling | Dropdown | How the image should scale to the game aspect ratio. |
Surgery
{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": [], "color": "FFFFFFFF", "contentMode": "ScaleToFill" },
{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": ["foo.png", "bar.png"], "color": "FFFFFFFF", "fps": 30, "contentMode": "ScaleToFill" },
rooms (integer[])
Rooms to apply to.
color (string)
Tint color. Must be a valid HEXALPHA color.
image (string[])
Image(s) to use for the background.
fps (number)
FPS to use for the sequence of images. Optional if image has 1 image.
contentMode (enum)
How the image should scale to the game aspect ratio. Center, ScaleToFill, AspectFit, AspectFill, Tiled, or Real.
History
- r38: Shortcut was changed from G to Shift+B.