Set Foreground: Difference between revisions

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{{Event
{{Event
  | event = Set Foreground
  | event = Set Foreground
  | image = File:SetForeground.jpg
  | image = File:EditorSetForeground.png
  | tablocation = VFX
  | tablocation = VFX
  | eventtype = SetForeground
  | eventtype = SetForeground
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  | shortcut = Shift+B
  | shortcut = Shift+B
}}
}}
'''Set Foreground''' is an event in the '''VFX Tab''' that can overlay an image onto the window.
'''Set Foreground''' is an event in the '''VFX Tab''' that overlays an image or a sequence of images on top of a '''room'''.
== Usage ==
== Usage ==
{| class="wikitable"
{| class="wikitable"
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! Setting !! Type !! Description
! Setting !! Type !! Description
|-
|-
| Image || Text Box || Choose an image file to use for the background.
| Image || Text Box || Image file(s) to use for the background.
|-
|-
| Color || Color Picker || Chooses a tint to apply to the image.
| Color || Color Picker || Tint to apply to the image (uses '''Multiply''' blending).
|-
|-
| Scaling || Dropdown || Choose how to scale the image to the window.
| FPS || Text Box || FPS to use for the sequence of images. Only appears if multiple images are selected (displayed as "'''[multiple images]'''").
|-
| Scaling || Dropdown || How the image should scale to the game aspect ratio.
|}
|}
== Surgery ==
== Surgery ==
<code>{ "bar": 2, "beat": 2, "y": 0, "type": "SetForeground", "rooms": [0], "image": [], "color": "FFFFFFFF", "contentMode": "ScaleToFill" },</code>
<code>{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": [], "color": "FFFFFFFF", "contentMode": "ScaleToFill" },</code>
<br><code>{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": ["foo.png", "bar.png"], "color": "FFFFFFFF", "fps": 30, "contentMode": "ScaleToFill" },</code>


'''rooms''' (integer[])
'''rooms''' (integer[])
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<br>Tint color. Must be a valid HEXALPHA color.
<br>Tint color. Must be a valid HEXALPHA color.


'''image''' (string)
'''image''' (string[])
<br>What image to use for the background.
<br>Image(s) to use for the background.
 
'''fps''' (number)
<br>FPS to use for the sequence of images. Optional if '''image''' has 1 image.


'''contentMode''' (enum)
'''contentMode''' (enum)
<br> How should the image be scaled to the window.
<br>How the image should scale to the game aspect ratio. ''Center'', ''ScaleToFill'', ''AspectFit'', ''AspectFill'', ''Tiled'', or ''Real''.


{{EventNavBox}}
{{EventNavBox}}

Revision as of 23:56, 3 August 2026

Set Foreground
Screenshot of the Event Icon Set Foreground
TabVFX
TypeSetForeground
Originrversion
ShortcutShift+B

Set Foreground is an event in the VFX Tab that overlays an image or a sequence of images on top of a room.

Usage

Setting Type Description
Image Text Box Image file(s) to use for the background.
Color Color Picker Tint to apply to the image (uses Multiply blending).
FPS Text Box FPS to use for the sequence of images. Only appears if multiple images are selected (displayed as "[multiple images]").
Scaling Dropdown How the image should scale to the game aspect ratio.

Surgery

{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": [], "color": "FFFFFFFF", "contentMode": "ScaleToFill" },
{ "bar": X, "beat": X, "y": X, "type": "SetForeground", "rooms": [0], "image": ["foo.png", "bar.png"], "color": "FFFFFFFF", "fps": 30, "contentMode": "ScaleToFill" },

rooms (integer[])
Rooms to apply to.

color (string)
Tint color. Must be a valid HEXALPHA color.

image (string[])
Image(s) to use for the background.

fps (number)
FPS to use for the sequence of images. Optional if image has 1 image.

contentMode (enum)
How the image should scale to the game aspect ratio. Center, ScaleToFill, AspectFit, AspectFill, Tiled, or Real.