Reorder Sprite: Difference between revisions
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| tablocation = VFX | | tablocation = VFX | ||
| eventtype = ReorderSprite | | eventtype = ReorderSprite | ||
| versionorigin = | | versionorigin = r38 | ||
| shortcut = Shift+O | | shortcut = Shift+O | ||
}} | }} | ||
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== Surgery == | == Surgery == | ||
<code>{ "bar": X, "beat": X, "y": X, "type": "ReorderRow", "target": "abcdefg", "newRoom": | <code>{ "bar": X, "beat": X, "y": X, "type": "ReorderRow", "target": "abcdefg", "newRoom": "Room1", "depth": 0}</code> | ||
'''target''' (string) | '''target''' (string) |
Latest revision as of 11:18, 24 June 2025
Reorder Sprite | |
---|---|
Tab | VFX |
Type | ReorderSprite |
Origin | r38 |
Shortcut | Shift+O |
Reorder Sprite is an event in the Decorations Tab that reorders decorations' depths and rooms.
Usage
Setting | Type | Description |
---|---|---|
Room | Dropdown (Number) | Room to change to. |
Depth | Text Box (Number) | Depth to change to. |
Surgery
{ "bar": X, "beat": X, "y": X, "type": "ReorderRow", "target": "abcdefg", "newRoom": "Room1", "depth": 0}
target (string)
ID of the decoration to apply to.
newRoom (string) (optional)
Room to go to. Follows the format "RoomX", where X is the room number, 1-indexed (1-4).
depth (number) (optional)
New depth of the row.