Skipshots: Difference between revisions

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(RDRTS, Rikri)
 
 
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==Description==
'''Skipshots''' are a mechanic for oneshots first introduced in 2-1N. On the hit of a oneshot, a rattle will play and an x will appear on the oneshot row; the next hit will be skipped, though the oneshot will continue afterwards.
'''Skipshots''' are a mechanic for oneshots first introduced in 2-1N. On the hit of a oneshot, a rattle will play and an x will appear on the oneshot row; the next hit will be skipped, though the oneshot will continue afterwards.


== Usage ==
==Levels==
==== Cueing ====
*[[wish i could care less]] (Tutorialized)
*[[Know You]]
*[[Murmurs]]
*[[Dreams Don't Stop]]
 
== Cueing==
To cue a skipshot, select a particular oneshot pulse and select the "x" modifier. Note that if the pulse consists of multiple loops, only the final hit will be affected.
To cue a skipshot, select a particular oneshot pulse and select the "x" modifier. Note that if the pulse consists of multiple loops, only the final hit will be affected.
==== Tips ====
==== Tips ====
If you're planning to re-cue a oneshot row, in situations where an "and stop" might not be viable, skipping the last hit can be very helpful to give the player time to react to the upcoming cue.
If you're planning to re-cue a oneshot row, in situations where an "and stop" might not be viable, skipping the last hit can be very helpful to give the player time to react to the upcoming cue.
Note that skipshots at high speeds aren't recommended, as they can be hard to react to.
Note that skipshots at high speeds aren't recommended, as they can be hard to react to.
==History==
==Trivia==
{{MechanicsNavBox}}

Latest revision as of 15:23, 9 December 2023

Description

Skipshots are a mechanic for oneshots first introduced in 2-1N. On the hit of a oneshot, a rattle will play and an x will appear on the oneshot row; the next hit will be skipped, though the oneshot will continue afterwards.

Levels

Cueing

To cue a skipshot, select a particular oneshot pulse and select the "x" modifier. Note that if the pulse consists of multiple loops, only the final hit will be affected.

Tips

If you're planning to re-cue a oneshot row, in situations where an "and stop" might not be viable, skipping the last hit can be very helpful to give the player time to react to the upcoming cue. Note that skipshots at high speeds aren't recommended, as they can be hard to react to.

History

Trivia