Insomniac Beats: Difference between revisions
Jump to navigation
Jump to search
Insomniac123 (talk | contribs) (Created page with "==Description== '''Insomniac Beats''' will make a high LAG, so the graphics on the screen won't synchronize with the sound. You need to listen to the music carefully, or count 1-7 in your mind. In any case, '''Don't Trust Your Eyes!''' ==Levels== Battleworn Insomniac Super Battleworn Insomniac All The Times") |
(→Cueing: Typo so it links to the Classic Beats wiki page) Tags: Mobile edit Mobile web edit |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
'''Insomniac Beats''' will make a high LAG, so the graphics on the screen won't synchronize with the sound. You need to listen to the music carefully, or count 1-7 in your mind. In any case, '''Don't Trust Your Eyes!''' | '''Insomniac Beats''' will make a high LAG, so the graphics on the screen won't synchronize with the sound. You need to listen to the music carefully, or count 1-7 in your mind. In any case, '''Don't Trust Your Eyes!''' | ||
==Levels== | ==Levels== | ||
[[Battleworn Insomniac]] | *[[Battleworn Insomniac]] | ||
[[Super Battleworn Insomniac]] | *[[Super Battleworn Insomniac]] | ||
[[ | ==Cueing== | ||
In custom levels, show a regular [[Classic Beats]] first, then set the row to "Electric" using a Paint Rows event. You can then mess around with the pulses using Free Time Pulses, but keep the first and last hit the same. | |||
==History== | |||
==Trivia== | |||
Levels in story mode don't use any cue for this gimmick. | |||
{{MechanicsNavBox}} |
Latest revision as of 13:15, 5 May 2023
Description[edit]
Insomniac Beats will make a high LAG, so the graphics on the screen won't synchronize with the sound. You need to listen to the music carefully, or count 1-7 in your mind. In any case, Don't Trust Your Eyes!
Levels[edit]
Cueing[edit]
In custom levels, show a regular Classic Beats first, then set the row to "Electric" using a Paint Rows event. You can then mess around with the pulses using Free Time Pulses, but keep the first and last hit the same.
History[edit]
Trivia[edit]
Levels in story mode don't use any cue for this gimmick.