Holds

Revision as of 03:52, 8 November 2022 by Purplpasta (talk | contribs) (Created page with "== Description == Holds (also ''Hold notes'' or ''Held notes'') are a gimmick in Rhythm Doctor. Instead of just one pulse, there is now a hold with a set duration on every beat, followed by a hit with the same length on the 7th beat. Every individual beat has its own hold and release cue, which can also overlap between beats. Usually, holds are combined with Row Xs in a <code>-x-x-x</code> or <code>-xx-xx</code> pattern. == Levels == *Training Doctor's Train Ride...")
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Description

Holds (also Hold notes or Held notes) are a gimmick in Rhythm Doctor. Instead of just one pulse, there is now a hold with a set duration on every beat, followed by a hit with the same length on the 7th beat. Every individual beat has its own hold and release cue, which can also overlap between beats. Usually, holds are combined with Row Xs in a -x-x-x or -xx-xx pattern.

Levels

Cueing

Holds cue themselves and don't need any special cues. If you use holds with different X patterns in your level, it can help to distinguish them in any way. (Different beat sound pitch, counting sounds, etc)

History

Trivia

  • In the story mode, only Miner and Beat are shown having holds so far.