Holdshots: Difference between revisions
Jump to navigation
Jump to search
(Created page with "== Description == '''Holdshots''' are a special type of oneshots that must be held instead of tapped. The hold length is fixed, lasting from the hit to the next "Get!" period. Like with Classic Holds, holdshots have the ability to catch any other beat while being held, up until and including the release period. == Levels == * Blurred * Miracle Defibilrator (Encore) == Cueing == Holdshots are cued by a rising zoom sound that can play at any point before...") |
m (→Levels) |
||
| Line 3: | Line 3: | ||
== Levels == | == Levels == | ||
* [[Blurred]] | * [[Blurred]] | ||
* [[Miracle Defibilrator ( | * [[Miracle Defibilrator (Cole's Song)]] | ||
== Cueing == | == Cueing == | ||
Holdshots are cued by a rising zoom sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling zoom sound will played immediately after. | Holdshots are cued by a rising zoom sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling zoom sound will played immediately after. | ||
{{MechanicsNavBox}} | {{MechanicsNavBox}} | ||
Revision as of 06:25, 19 December 2025
Description
Holdshots are a special type of oneshots that must be held instead of tapped. The hold length is fixed, lasting from the hit to the next "Get!" period. Like with Classic Holds, holdshots have the ability to catch any other beat while being held, up until and including the release period.
Levels
Cueing
Holdshots are cued by a rising zoom sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling zoom sound will played immediately after.