Swing (Gimmick): Difference between revisions

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(Placed mentions of syncopation and free time beats in Trivia (suggested by purplpasta))
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''This page describes the Swing gimmick as it is first introduced in 3-3. For other gimmicks that incorporate elements of Swing, see [[Syncopation]] and [[Free Time Beats]].''
== Description ==
== Description ==
[[File:SamuraiSwingBeat.png|thumb|A row with swing applied to it.]]
[[File:SamuraiSwingBeat.png|thumb|A row with swing applied to it.]]
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== Trivia ==
== Trivia ==
*In the flash prototype of Rhythm Doctor, there was no visual cue for swing.
*In the flash prototype of Rhythm Doctor, there was no visual cue for swing.
*"Banana beats" can also appear in [[Syncopation]] and [[Free Time Beats]].

Revision as of 11:46, 31 January 2023

Description

A row with swing applied to it.

Swing (also Swing beats or Heart block) is a gimmick that causes even pulses to occur a set amount of beats earlier or later than a Classic Beat, giving the row an uneven feel. Despite their differing appearance, rows affected by swing have the same hit timing as a Classic Beat of the same tick speed. While swing is not exclusive to any character, the gimmick is associated with Mr. Stevenson and Mrs. Stevenson.

Levels

Cueing

Swing has no unique audio cue, but can be identified by listening to the spacing of pulse sounds. Rows affected by swing will also appear to have curved pulses (colloquially referred to as "banana beats") that curve left before a longer pause, and shake into place on the beat after.

To apply swing in the editor, select a Classic Beat, then adjust the "Swing" slider to the appropriate amount of beats or type a value in the text box beside it.

History

Trivia

  • In the flash prototype of Rhythm Doctor, there was no visual cue for swing.
  • "Banana beats" can also appear in Syncopation and Free Time Beats.