Insomniac Beats: Difference between revisions

291 bytes added ,  30 January 2023
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*[[Battleworn Insomniac]]
*[[Battleworn Insomniac]]
*[[Super Battleworn Insomniac]]
*[[Super Battleworn Insomniac]]
*[[All The Times]]
==Cueing==
 
In custom levels, show a regular [[Classic Beat]] first, then set the row to "Electric" using a Paint Rows event. You can then mess around with the pulses using Free Time Pulses, but keep the first and last hit the same.
 
==History==
==Trivia==
Levels in story mode don't use any cue for this gimmick.


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