Holdshots: Difference between revisions
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'''Holdshots''' are a special type of oneshots that must be held instead of tapped. The hold length is fixed, lasting from the hit to the next "Get!" period. Like with [[Holds|Classic Holds]], holdshots have the ability to catch any other beat while being held, up until and including the release period. | '''Holdshots''' are a special type of oneshots that must be held instead of tapped. The hold length is fixed, lasting from the hit to the next "Get!" period. Like with [[Holds|Classic Holds]], holdshots have the ability to catch any other beat while being held, up until and including the release period. | ||
== Levels == | == Levels == | ||
* [[Blurred]] | * [[Blurred]] (Tutorialized) | ||
* [[Miracle | * [[Miracle Defibrillator (Cole's Song)]] | ||
== Cueing == | == Cueing == | ||
Holdshots are cued by a rising | Holdshots are cued by a rising ''zoop!'' sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling ''zoop!'' sound will played immediately after. | ||
{{MechanicsNavBox}} | {{MechanicsNavBox}} | ||
Latest revision as of 17:22, 26 January 2026
Description
Holdshots are a special type of oneshots that must be held instead of tapped. The hold length is fixed, lasting from the hit to the next "Get!" period. Like with Classic Holds, holdshots have the ability to catch any other beat while being held, up until and including the release period.
Levels
- Blurred (Tutorialized)
- Miracle Defibrillator (Cole's Song)
Cueing
Holdshots are cued by a rising zoop! sound that can play at any point before the next hit, whether or not that point lines up with the "Get!" period or not. Once the holdshot has been successfully handled, a falling zoop! sound will played immediately after.