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| |levelno=2-2 | | |levelno=2-2 |
| |bpm=88 | | |bpm=88 |
| |patients=[[Cole]] | | |patients=[[Cole|Cole Brew]] |
| |preclear=Patient risks increased supraventricular tachycardia attacks due to high-caffeine diet. Continue to observe closely. | | |preclear=Patient risks increased supraventricular tachycardia attacks due to high-caffeine diet. Continue to observe closely. |
| |postclear=Patient's attack has been stabilised. He should be gently guided off of his coffee habit. | | |postclear=Patient's attack has been stabilised. He should be gently guided off of his coffee habit. |
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| '''Supraventricular Tachycardia''' (2-2) is a level in Rhythm Doctor. The Night Shift version is [[Unreachable]]. | | '''Supraventricular Tachycardia''' (2-2) is a level in Rhythm Doctor. The Night Shift version is [[Unreachable]]. |
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| This level introduces [[Oneshot Beats|Oneshots]] that can change timing via the nurse's "Ready, Get, Set, Go" calls.
| | It introduces [[Oneshot Beats|Oneshots]] that can change timing via the nurse's "Ready, Get, Set, Go!" calls. |
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| == Synopsis == | | == Synopsis == |
| The player treats Cole once more, with an abstract neon background fading in and out of Cole's real life room. During the level, Paige cautions Cole toward his coffee drinking habits and urges him to drink less. Cole says he can't make music without his coffee, prompting him to take an even more intense dose of caffeine as the abstract background intensifies accordingly with his heartbeats speeding up. After the level, Paige gently dissuades Cole from his coffee drinking habits, to which Cole reluctantly agrees. Paige briefly remarks that the Rhythm Doctor program has its limitations in tackling deeper issues such as addiction, before she is reminded that there is another patient, also suffering from addiction, to treat. The player then moves on to the next patient. | | The player treats Cole once more, with an abstract neon background fading in and out of Cole's real life room, as he drinks coffee in an effort to enhance his creative process toward music composition. During the level, Paige cautions Cole toward his coffee drinking habits and urges him to drink less. Cole says he can't make music without his coffee, prompting him to take an even more intense dose of caffeine as the abstract background intensifies accordingly with his heartbeats speeding up. After the level, Paige gently dissuades Cole from his coffee drinking habits, to which Cole reluctantly agrees. Paige briefly remarks that the Rhythm Doctor program has its limitations in tackling deeper issues such as addiction. She then remembers that there is another patient, also suffering from addiction, to treat. The player then moves on to the next patient. |
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| == Transcript == | | == Transcript == |
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| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
| |Nice, got it in one go. | | |Nice, got it in one go. |
| |-
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| |} | | |} |
| <br />
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| ::<small>''If any beat is missed''</small>: | | ::<small>''If any beat is missed''</small>: |
| ::{| | | ::{| |
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| |- | | |- |
| |} | | |} |
| ::<small>''If all beats are hit''</small>: | | ::<small>''If all the beats are hit''</small>: |
| ::{| | | ::{| |
| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
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| |{{Sprite/Ian|expr=explaining}} | | |{{Sprite/Ian|expr=explaining}} |
| |Nice, nailed the transition. | | |Nice, nailed the transition. |
| |-
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| |} | | |} |
| <br />
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| ::<small>''If half the beats are missed'':</small> | | ::<small>''If half the beats are missed'':</small> |
| ::{| | | ::{| |
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| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
| |Get ready, you can handle this. | | |Get ready, you can handle this. |
| |-
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| |} | | |} |
| <br />
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| ::<small>''If half the beats are missed'':</small> | | ::<small>''If half the beats are missed'':</small> |
| ::{| | | ::{| |
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| |} | | |} |
| |-|Dialogue= | | |-|Dialogue= |
| | <small>''[Level midpoint]''</small> |
| {| | | {| |
| |{{Sprite/Paige}} | | |{{Sprite/Paige}} |
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| |It's the caffeine that's triggering your episodes! | | |It's the caffeine that's triggering your episodes! |
| |- | | |- |
| |Cole | | |{{Sprite/Cole}} |
| |...but... | | |...but... |
| |- | | |- |
| |Cole | | |{{Sprite/Cole}} |
| |I can't write music without it! | | |I can't write music without it! |
| |- | | |- |
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| |Stop! You're going to hurt yourself! | | |Stop! You're going to hurt yourself! |
| |- | | |- |
| |Cole | | |{{Sprite/Cole}} |
| |Get away from me! | | |Get away from me! |
| |- | | |- |
| |Cole | | |{{Sprite/Cole}} |
| |I'm not giving up on music! NEVER! | | |I'm not giving up on music! NEVER! |
| |} | | |} |
| |-|After Clear= | | |-|After Clear= |
| {| | | {| |
| | | | |{{Sprite/Paige}} |
| | |Alright, good. Stable again. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Listen. I promise, everything will be okay. |
| | |- |
| | |{{Sprite/Paige}} |
| | |If you really drink this much coffee per day for the sake of your music, |
| | |- |
| | |{{Sprite/Paige}} |
| | |maybe there's something deeper going on. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Try thinking of other things that could inspire you. |
| | |- |
| | |{{Sprite/Paige|expr=notepad}} |
| | |If you can find something, it should weaken the dependency. |
| | |- |
| | |{{Sprite/Cole}} |
| | |Doesn't sound easy, but...fine. I'll try. |
| | |- |
| | |{{Sprite/Paige}} |
| | |Phew. Good work with the defibrillation. |
| | |- |
| | |{{Sprite/Paige}} |
| | |This rhythm method helps with symptoms, but...I wonder if it can really treat addiction. |
| | |- |
| | |{{Sprite/Paige}} |
| | |We usually need to tackle the issue at its root. It's complicated. |
| | |- |
| | |{{Sprite/Paige|expr=notepad}} |
| | |Speaking of addiction, there's another patient we should check in on. |
| | |- |
| | |{{Sprite/Paige}} |
| | |She's actually on shift, so let's go visit. |
| | |- |
| |} | | |} |
| |-|Janitor= | | |-|Janitor= |
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| |} | | |} |
| </tabber> | | </tabber> |
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| | == 2P Changes == |
| | * An additional blue Cole is added to the level for Player 2, with his respective additional heartbeat row. This secondary Cole has the exact same heartbeat as the default Cole, with Player 1 taking control of the latter. |
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| == History == | | == History == |
| * | | *This level has several Oneshot rhythms that gradually speed up, and near the end, there is a rhythm that is faster than any other pattern in the level. Before this section occurs, the nurse warns the player with a "Ready, Ready, Get, Set, Go!" cue instead of the usual "Ready, Get, Set, Go!" cue. This is done to properly prepare them for the fast rhythm. However, at launch, this level did not have the special cue, and transitioned into the fast rhythm much more abruptly.<ref>https://www.youtube.com/watch?v=bGO4UYa8nNQ</ref> |
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| == Trivia == | | == Trivia == |
| * | | * |
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| | | == References == |
| | <references /> |
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| {{LevelNavBox}} | | {{LevelNavBox}} |