Squareshots: Difference between revisions
(Created page with "which absolute wordsmith among you thought calling evry singl thing in this game a gimmick wsa a good idea?? whytf is litwrally everything ever a gimmick? its like eveyr insgle person in the rhythm doctor community si seeing the game for the first time where they still dont know how to count to 4 yet so they see you count to seven and theyr like "woahh???? tmthis so epic? this is square v2 400 iq moment? discrod nitro reddit gold?? coping mechanism ?" coping mechanism...") |
(remove some because they are actually triangleshots) |
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which | == Description == | ||
Squareshots are a special type of oneshot which doesn't loop. They can occur at any time, and override any existing oneshots that were cued with the same voice. After being cued, squareshots of the same length as this one may occur at any time uncued, unless a different oneshot was cued after the squareshot cue with the same voice. | |||
== Levels == | |||
* 5-1 [[Lucky Break]] (Tutorialized) | |||
* 5-1N [[One Slip Too Late]] | |||
* 5-2N [[Unsustainable Inconsolable]] | |||
* 5-X [[Dreams Don't Stop]] | |||
* 6-X [[Boss Fight]] | |||
* X-1 [[Art Exercise]] | |||
* MD-1 [[Blackest Luxury Car]] (Use and Irregular Rhythm Tutorialized) | |||
* MD-3 [[The 90's Decision]] | |||
== Cueing == | |||
Squareshots are cued similarly to regular oneshots, except with the "go" cue replaced with a "one". Although cueing future squareshots of the same length are unnecessary (as long as no other oneshots are cued with the same voice), it's generally recommended to do so to avoid catching the player off guard. One way to ease into uncued squareshots is to slowly remove parts of the squareshot cue with each successive squareshot: for example, starting with "get set one", then "set one" a few times, then just the "one" before finally removing the cue altogether. | |||
==History== | |||
* The iconic "Tonk" sound associated with Squareshots was first seen in RDSRT2. | |||
== Trivia == | |||
* Squareshots were originally conceived as a method of bringing back the old way of cueing oneshots, where oneshots of the same length could occur at any time (as long as the first one was cued). | |||
{{MechanicsNavBox}} | |||
Latest revision as of 10:08, 18 June 2026
Description
Squareshots are a special type of oneshot which doesn't loop. They can occur at any time, and override any existing oneshots that were cued with the same voice. After being cued, squareshots of the same length as this one may occur at any time uncued, unless a different oneshot was cued after the squareshot cue with the same voice.
Levels
- 5-1 Lucky Break (Tutorialized)
- 5-1N One Slip Too Late
- 5-2N Unsustainable Inconsolable
- 5-X Dreams Don't Stop
- 6-X Boss Fight
- X-1 Art Exercise
- MD-1 Blackest Luxury Car (Use and Irregular Rhythm Tutorialized)
- MD-3 The 90's Decision
Cueing
Squareshots are cued similarly to regular oneshots, except with the "go" cue replaced with a "one". Although cueing future squareshots of the same length are unnecessary (as long as no other oneshots are cued with the same voice), it's generally recommended to do so to avoid catching the player off guard. One way to ease into uncued squareshots is to slowly remove parts of the squareshot cue with each successive squareshot: for example, starting with "get set one", then "set one" a few times, then just the "one" before finally removing the cue altogether.
History
- The iconic "Tonk" sound associated with Squareshots was first seen in RDSRT2.
Trivia
- Squareshots were originally conceived as a method of bringing back the old way of cueing oneshots, where oneshots of the same length could occur at any time (as long as the first one was cued).