Burn Beats: Difference between revisions
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(Created page with "Burn Beats, or Burnshots, are the opposite of freezeshots. The cue plays at the BEGINNING of the last oneshot, and that determines how early to hit.") |
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Burn Beats, or Burnshots, are the opposite of | ==Description== | ||
'''Burn Beats''', or Burnshots, are the opposite of [[Freeze Beats]]. The cue plays at the ''beginning'' of the last oneshot, and its interval determines how early to hit. Like Freeze Beats, Burn Beats cannot be repeated one after the other, but can be played directly after Freeze Beats. | |||
==Levels== | |||
* 5-2N [[Unsustainable Inconsolable]] (Tutorialized) | |||
==Cueing== | |||
Burn beats are cued based on the pulse of the last cued oneshot and are timed to match the exact tick they will be hit on. For instance, when working with a 1-tick oneshot, regardless of how many additional pulses the shot contains, the Burn Beat cue will always start on the initial 1-tick pulse. This corresponds to the 'Get' of the 'Get-Set-Go' sequence used when cueing the oneshot. | |||
==History== | |||
==Trivia== | |||
{{MechanicsNavBox}} | |||
Latest revision as of 13:06, 19 April 2026
Description
Burn Beats, or Burnshots, are the opposite of Freeze Beats. The cue plays at the beginning of the last oneshot, and its interval determines how early to hit. Like Freeze Beats, Burn Beats cannot be repeated one after the other, but can be played directly after Freeze Beats.
Levels
- 5-2N Unsustainable Inconsolable (Tutorialized)
Cueing
Burn beats are cued based on the pulse of the last cued oneshot and are timed to match the exact tick they will be hit on. For instance, when working with a 1-tick oneshot, regardless of how many additional pulses the shot contains, the Burn Beat cue will always start on the initial 1-tick pulse. This corresponds to the 'Get' of the 'Get-Set-Go' sequence used when cueing the oneshot.