Syncopation: Difference between revisions

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(Created page with "math? 6.5???? wtf is qa 6.5th beat who the hell talks like that.? who hte hells needs math if just listen gothe music . my boy ian got my back he say not morry about math. gian is good i like ian. ian is tege goodest boyrewst of boy. listen to ian")
 
m ((Tiger64) Add link to Meet and Tweet page on the X-MAT mention (and clarify that syncopation has distinct beat *sounds*))
 
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math? 6.5???? wtf is qa 6.5th beat who the hell talks like that.? who hte hells needs math if just listen gothe music . my boy ian got my back he say not morry about math. gian is good i like ian. ian is tege goodest boyrewst of boy. listen to ian
==Description==
Syncopation is a gimmick stemming from [[Classic Beats|Classic beats]]. Syncopation typically involves the player hitting on the 6.5th beat, with a 7 pulse beat being offset by half the beat's Tick on one pulse (1-2-3-4-56-7). Like, Classic beats, Syncopation can be affected by [[Swing (Gimmick)|Swing]], [[Insomniac Beats]], and [[Free Time Beats|Free Times]].
==Levels==
* [[Meet and Tweet]]
==Cueing==
[[File:Syncopation Row.png|thumb|alt=A classic row with yellow glow and syncopation arrows on the 6th beat.]]
Syncopation is cued with a yellow glow and distinct beat sounds to audibly indicate where the Syncopation is. The Set Row Xs event on the Rows tab of the editor can be used to add moving arrows to a beat to indicate which pulse is offset.
==History==
* Syncopation arrows were introduced alongside [[Meet and Tweet|X-MAT]].
==Trivia==
* Syncopation had long existed as a semi-official mechanic before the introduction of syncopation arrows, having special cue sounds included in the editor despite not appearing in any official levels.
 
 
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Latest revision as of 03:51, 7 April 2023

Description[edit]

Syncopation is a gimmick stemming from Classic beats. Syncopation typically involves the player hitting on the 6.5th beat, with a 7 pulse beat being offset by half the beat's Tick on one pulse (1-2-3-4-56-7). Like, Classic beats, Syncopation can be affected by Swing, Insomniac Beats, and Free Times.

Levels[edit]

Cueing[edit]

A classic row with yellow glow and syncopation arrows on the 6th beat.

Syncopation is cued with a yellow glow and distinct beat sounds to audibly indicate where the Syncopation is. The Set Row Xs event on the Rows tab of the editor can be used to add moving arrows to a beat to indicate which pulse is offset.

History[edit]

  • Syncopation arrows were introduced alongside X-MAT.

Trivia[edit]

  • Syncopation had long existed as a semi-official mechanic before the introduction of syncopation arrows, having special cue sounds included in the editor despite not appearing in any official levels.