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| ==Transcript== | | ==Transcript== |
| <tabber> | | <tabber> |
| | |-| Calibration= |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} Oh! Y-you're here! |
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| | |{{Sprite/Ian|expr=explaining}} Thanks for joining Rhythm Doctor, our remote defibrillation program! |
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| | |{{Sprite/Ian|expr=explaining}} We'd have liked to do this in person, but everyone's working from home these days... |
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| | |{{Sprite/Ian|expr=explaining}} Anyways, before we begin, you need to know something important. |
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| | |{{Sprite/Ian|expr=explaining}} Treating patients in Rhythm Doctor is ideally done by <span style="color:#ff0000">SLAMMING</span> the spacebar. |
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| | |{{Sprite/Ian|expr=explaining}} This is so that you can hear the spacebar's <span style="color:#ff0000">CLACK</span>... |
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| | |{{Sprite/Ian|expr=explaining}} ...and use your ears to tell you when the sound of your spacebar is perfectly in time with the beat. |
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| | |{{Sprite/Ian|expr=explaining}} You might be in a situation where you cannot <span style="color:#ff0000">SLAM</span> your spacebar. In that case, you can tap lightly to the beat instead. |
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| | |{{Sprite/Ian|expr=explaining}} Do you prefer to <span style="color:#ff0000">SLAM</span> or <span style="color:#ff0000">TAP</span>? |
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| | |} |
| | <small>''[Player is asked to select preferred input style.]''</small> |
| | If <span style="color:#ff0000">SLAM</span> is selected: |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} OK! R-remember to <span style="color:#ff0000">SLAM</span> the spacebar when playing Rhythm Doctor. |
| | |- |
| | |} |
| | |
| | If <span style="color:#ff0000">TAP</span> is selected: |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} OK! R-remember to <span style="color:#ff0000">tap</span> the spacebar when playing Rhythm Doctor. |
| | |- |
| | |} |
| | <small>''[Calibration continues.]''</small> |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} Now to make sure the sound is synced to what you see in your screen, let's do some visual calibration. |
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| | |{{Sprite/Ian|expr=explaining}} Please turn your <span style="color:#ff0000">volume up</span> to hear the beeps. |
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| | |{{Sprite/Ian|expr=explaining}} In this part, press <span style="color:#ff0000">LEFT</span> or <span style="color:#ff0000">RIGHT</span> to make the 'green lights' blink earlier or later. (NOTE: 'green lights' is in purple) |
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| | |{{Sprite/Ian|expr=explaining}} Try to match it so the 'green lights' blink at the same time as the beep sounds. |
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| | |{{Sprite/Ian|expr=explaining}} When you feel they are in sync, press <span style="color:#ff0000">SPACE</span> to confirm. |
| | |- |
| | |} |
| | |
| | <small>''[Player is asked to sync the beep sounds with the blinking bars.]''</small> |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} A-awesome! Visuals should now be synced to audio. |
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| | |{{Sprite/Ian|expr=explaining}} Finally, we have to calibrate your spacebar's input. |
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| | |{{Sprite/Ian|expr=explaining}} (Last part, I promise.) |
| | |- |
| | |} |
| | |
| | <small>''[Player is asked to calibrate input latency]''</small> |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} Press <span style="color:#ff0000">SPACE</span> on the 'seventh beat'. Try to be as accurate as possible. |
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| | |{{Sprite/Ian|expr=explaining}} Start now! |
| | |- |
| | |} |
| | |
| | <small>''[Calibration ends.]''</small> |
| | {| |
| | |{{Sprite/Ian|expr=explaining}} Your inputs should now be properly calibrated. You should now be ready to treat patients, good luck! |
| | |- |
| | |} |
| | |
| |-| Post-Calibration= | | |-| Post-Calibration= |
| {| | | {| |