Change Players' Rows
Change Players' Rows is an event in the VFX Tab used to change a row's or rows' player.
Change Players' Rows | |
---|---|
Tab | VFX |
Type | ChangePlayersRows |
Origin | rVersion |
Shortcut | Y |
Usage
Setting | Type | Description |
---|---|---|
Change Players' Rows when Playing | Dropdown | Whether to change the rows' players when doing 1P or 2P. |
List of Rows | Single Selection (Enum) | A list of all the rows in the level in order. Each has a single selection for its player: No Change, P1, P2, or CPU, the latter also allowing you to change its CPU icon. |
The available CPU icons are Ian, Paige, Edega, and Otto. There can also be just no icon.
Advanced
This event takes 1 beat to commit the change. The hit detection change and hitsound change happen somewhere between that beat, at different intervals. Changing many times within a bar quickly can cause some hitsound confusion.
This delay can be removed with the disableRowChangeWarningFlashes = boolEnabled
Custom Method.
Surgery
{ "bar": X, "beat": X, "y": X, "type": "ChangePlayersRows", "playerMode": "OnePlayer", "players": ["NoChange", "P1", "P2", "CPU", "P1", "P1", "P1", "P1", "P1", "P1", "P1", "P1", "P1", "P1", "P1", "P1"], "cpuMarkers": ["Ian", "Paige", "Edega", "BlankCPU", "Otto", "Otto", "Otto", "Otto", "Otto", "Otto", "Otto", "Otto", "Otto", "Otto", "Otto", "Otto"] }
playerMode (enum)
Either OnePlayer or TwoPlayers.
players (enum[])
For every row (16-length array), player to change to. Values: NoChange, P1, P2, CPU. Deprecated: BOTH.(?)
cpuMarkers (enum[])
For every row (16-length array), CPU marker to use if its respective players entry is CPU. Values: Ian, Paige, Otto, Edega, BlankCPU.
History
Trivia
- This event's icon contains Uno and Dos.