Oneshot Beats: Difference between revisions

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[[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]]
[[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]]
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue until the "Go" cue is repeated continuously, and the player must input accordingly. Since only "Dy", "Set", and the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s.
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue until the "Go" cue is repeated continuously, and the player must input accordingly. All cues before the first "Get" should be "Rea" or "Dy"s. Since only "Dy", "Set", and the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s.


Remember: "Rea" = '''Pulse''', "Dy" = '''Hit''', "Get" = '''Pulse''', "Set" = '''Hit''', "Go" = '''Pulse'''.
Remember: "Rea" = '''Pulse''', "Dy" = '''Hit''', "Get" = '''Pulse''', "Set" = '''Hit''', "Go" = '''Pulse'''.
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