Oneshot Beats: Difference between revisions
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== Cueing == | == Cueing == | ||
[[File:Oneshot_Cues_1.png|thumb|Oneshot cues for a simple pattern]] | [[File:Oneshot_Cues_1.png|thumb|Oneshot cues for a simple pattern]] | ||
[[File:Oneshot_Cues_2.png|thumb|Oneshot cues for a different pattern]] | [[File:Oneshot_Cues_2.png|thumb|Oneshot cues for a different pattern]] | ||
A oneshot pattern is always preceded by either the nurse or Ian saying "(Rea - Dy -) Get - Set - Go", and it continues until an "(And -) Stop" cue from the same voice as the cue-in, a different oneshot or [[Squareshots|squareshot]] cue-in from the same voice as the cue-in, or the end of the level. "Rea - Dy" is generally included in faster patterns to provide more reaction time, or in complex patterns that cannot be cued-in using "Get - Set - Go" alone. The two different cue-in voices allow for two simultaneous oneshot or squareshot patterns, typically on different rows. | |||
The | [[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]] | ||
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue until the "Go" cue is repeated continuously, and the player must input accordingly. Since only "Dy", "Set", and the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s. | |||
Remember: "Rea" = '''Pulse''', "Dy" = '''Hit''', "Get" = '''Pulse''', "Set" = '''Hit''', "Go" = '''Pulse'''. | Remember: "Rea" = '''Pulse''', "Dy" = '''Hit''', "Get" = '''Pulse''', "Set" = '''Hit''', "Go" = '''Pulse'''. | ||
A "Set - Go" cue-in can be used to reinitiate the previous oneshot pattern. | |||
The combined "And Stop" event is not recommended. | |||
== History == | == History == |