Syncopation

Revision as of 09:24, 10 October 2024 by Azabiphetamine (talk | contribs) (clarification for Xs usage)

Description

Syncopation is a gimmick stemming from Classic beats. Syncopation typically involves the player hitting on the 6.5th beat, with a 7 pulse beat being offset by half the beat's Tick on one pulse (1-2-3-4-5-67). Like Classic beats, Syncopation can be affected by Swing, Insomniac Beats, Free Times, and Row Xs (check cueing section for restrictions).

Levels

Cueing

Syncopation is cued with distinct beat sounds to audibly indicate where the Syncopation is. The Set Row Xs event on the Rows tab of the editor can be used to add moving arrows to a beat to indicate which pulse is offset. Additionally, Xs can be put onto the row, however, they cannot mute any beat in which a cue sound should be played (e.g. beats 1, 3, 5).

Syncopation has two different visual cues: a green arrow on the row on the beat that is syncopated, and a yellow glow on the row. At least one of these visuals cues must be used, and both can be used at the same time for additional clarification. Using a green arrow is a built-in mechanic in the Set Row Xs event, therefore normal classic beats can be used and the syncopation will be done automatically. If not, then freetimes must be used to execute the behaviour.

History

  • Syncopation arrows were introduced alongside X-MAT.

Trivia

  • Syncopation had long existed as a semi-official mechanic before the introduction of syncopation arrows, having special cue sounds included in the editor despite not appearing in any official levels.