Free Time Beats: Difference between revisions
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== Description == | |||
'''Free Time Beats''' (also "Free Times") are a [[Classic Beat]] that has been split up into multiple events. This allows you to change the timing for each beat individually, and can be used to create gimmicks like [[Syncopation]]. | |||
== Levels == | |||
*[[Lo-fi Hip-Hop Beats To Treat Patients To]] (purely CPU, never played) | |||
== Cueing == | |||
There are lots of ways to cue Free Time Beats. If the rhythm doesn't fall into any pre-established gimmick, the best way to cue it is by showing a pattern once with CPU control, then repeating it and letting the player play it. | |||
Alternative ways of cueing Free Time Beats are by making a custom cue and pattern, though this is generally discouraged for levels that don't use such a pattern often. | |||
== History == | |||
== Trivia == | |||
{{MechanicsNavBox}} |
Latest revision as of 20:38, 30 October 2024
Description
Free Time Beats (also "Free Times") are a Classic Beat that has been split up into multiple events. This allows you to change the timing for each beat individually, and can be used to create gimmicks like Syncopation.
Levels
- Lo-fi Hip-Hop Beats To Treat Patients To (purely CPU, never played)
Cueing
There are lots of ways to cue Free Time Beats. If the rhythm doesn't fall into any pre-established gimmick, the best way to cue it is by showing a pattern once with CPU control, then repeating it and letting the player play it.
Alternative ways of cueing Free Time Beats are by making a custom cue and pattern, though this is generally discouraged for levels that don't use such a pattern often.