Show Status Sign: Difference between revisions

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  | eventtype = ShowStatusSign
  | eventtype = ShowStatusSign
  | versionorigin = r19
  | versionorigin = r19
| shortcut = Q
}}
}}
'''Show Status Sign''' is an event in the '''VFX tab''' that generates a Status Sign in the top left of the level.
'''Show Status Sign''' is an event in the '''VFX tab''' that generates a Status Sign in the top left of the level.


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[[File:SetStatusSign Properties.png|thumb|alt=The options in the properties are Sign Text and Duration. The Sign Text option has a small text box that fits 3 lines in it. The Duration option has a number entry that is based on beats.|The properties of Set Status Sign]]
[[File:SetStatusSign Properties.png|thumb|alt=The options in the properties are Sign Text and Duration. The Sign Text option has a small text box that fits 3 lines in it. The Duration option has a number entry that is based on beats.|The properties of Set Status Sign]]
{| class="wikitable"
|+ Properties
|-
! Setting  !! Type !! Description
|-
| Sign Text || Text Box (String + RDCode) || The text that the sign will show.
|-
| Duration || Duration (Float) || How much time the sign will appear on the screen.
|}
'''Sign Text'''
<br> The sign text is a text box that shows text on the sign. The text box doesn't have any limits, but only shows some parts of the text in the sign. You can have the maximum of 2 lines, and 44 characters per line.
'''Duration'''
<br> The duration can be switched between seconds and beats by clicking on the "Beats" text. The maximum duration for both Beats and Seconds can be 9999999 (7 digits).


=== Advanced ===
=== Advanced ===
The sign text supports RD Code which can be used to tell BPM drifts using the {bpm} variable or it can be used to say the score of your RDCode level, for example in [[Beans Hopper]].


== Surgery ==
== Surgery ==


Line of the event in the .txt with explanations of what each argument does / means.  
<code>{ "bar": X, "beat": X, "y": X, "type": "ShowStatusSign", "text": "", "duration": 4, "useBeats": true, "narrate": true }</code>
 
'''text''' (string)
<br> The text that the sign will show. Works the same as '''Sign Text'''
 
'''duration''' (float)
<br> How much time the sign will appear on the screen. Works the same as '''Duration'''.
 
'''useBeats''' (boolean)
<br> If true, uses beats in the duration instead of seconds.
 
'''narrate''' (boolean)
<br> Currently it doesn't do anything but it is most likely related to the upcoming narration feature.


== History ==
== History ==


The history of the event across versions. (ex. How it changed between versions and the looks of it in its dev stages.)
=== r19 ===
Show Status Sign has been added to the editor.
 
=== r20 ===
Duration supports and defaults to beats with a toggle to seconds by clicking on the beats / s text.


== Trivia ==
== Trivia ==


Basic trivia about the event.
Some levels (most notably The Stupendium - And So We Fall) have used the Status Sign to show the lyrics of the song.
 
{{Navbox
| name  = Template:EventNavBox
| title = Events
| listclass = hlist
 
| group1 = Sound Tab
| list1  = {{Navbox|child
  | list1 =
* [[Play Song]]
* [[Set Crotches Per Bar]]
* [[Play Sound]]
* [[Set Beats Per Minute]]
* [[Set Clap Sounds]]
* [[Set Heart Explode Volume]]
* [[Set Heart Explosion Interval]]
* [[Say Ready, Get, Set, Go!]]
* [[Set Game Sound]]
* [[Set Beat Sound]]
* [[Set Counting Sound]]
* [[Comment]]
}}
| group2 = Gameplay Tab
| list2  = {{Navbox|child
  | list1 =
* [[Add Classic Beat]]
* [[Set Row Xs]]
* [[Add Freetime Beat]]
* [[Pulse Freetime Beat]]
* [[Add Oneshot Beat]]
* [[Set Oneshot Wave]]
}}
| group3 = VFX Tab
| list3  = {{Navbox|child
  | list1 =
* [[Set Theme]]
* [[Set VFX Preset]]
* [[Set Background]]
* [[Set Foreground]]
* [[Set Speed]]
* [[Flash]]
* [[Custom Flash]]
* [[Move Camera]]
* [[Hide Row]]
* [[Move Row]]
* [[Play Expression (Row)]]
* [[Paint Rows]]
* [[Bass Drop]]
* [[Shake Screen]]
* [[Flip Screen]]
* [[Invert Colors]]
* [[Pulse Camera]]
* [[Text Explosion]]
* [[Show Dialogue]]
* [[Show Status Sign]]
* [[Floating Text]]
* [[Change Players' Rows]]
* [[Finish Level]]
* [[Comment]]
* [[Stutter]]
* [[Show Hands]]
* [[Paint Hands]]
* [[Assign Hands]]
* [[Set Playstyle]]
* [[Tag Action]]
* [[Call Custom Method]]
* [[Window Dance (Event)]]
}}
| group4 = Decoration Tab
| list4  = {{Navbox|child
  | list1 =
* [[Move Sprite]]
* [[Paint Sprite]]
* [[Play Expression (Sprite)]]
* [[Show/Hide]]
* [[Comment]]
}}
| group5 = Rooms Tab
| list5  = {{Navbox|child
  | list1 =
* [[Show Rooms Horizontally]]
* [[Move Room]]
* [[Reorder Rooms]]
* [[Mask Room]]
* [[Fade Room]]
* [[Set Rooms Perspective]]
* [[Comment]]
}}
}}

Latest revision as of 07:53, 4 May 2023

Show Status Sign
Screenshot of the Event Icon Show Status Sign
TabVFX
TypeShowStatusSign
Originr19
ShortcutQ

Show Status Sign is an event in the VFX tab that generates a Status Sign in the top left of the level.

Usage[edit]

The options in the properties are Sign Text and Duration. The Sign Text option has a small text box that fits 3 lines in it. The Duration option has a number entry that is based on beats.
The properties of Set Status Sign
Properties
Setting Type Description
Sign Text Text Box (String + RDCode) The text that the sign will show.
Duration Duration (Float) How much time the sign will appear on the screen.

Sign Text
The sign text is a text box that shows text on the sign. The text box doesn't have any limits, but only shows some parts of the text in the sign. You can have the maximum of 2 lines, and 44 characters per line.

Duration
The duration can be switched between seconds and beats by clicking on the "Beats" text. The maximum duration for both Beats and Seconds can be 9999999 (7 digits).

Advanced[edit]

The sign text supports RD Code which can be used to tell BPM drifts using the {bpm} variable or it can be used to say the score of your RDCode level, for example in Beans Hopper.

Surgery[edit]

{ "bar": X, "beat": X, "y": X, "type": "ShowStatusSign", "text": "", "duration": 4, "useBeats": true, "narrate": true }

text (string)
The text that the sign will show. Works the same as Sign Text

duration (float)
How much time the sign will appear on the screen. Works the same as Duration.

useBeats (boolean)
If true, uses beats in the duration instead of seconds.

narrate (boolean)
Currently it doesn't do anything but it is most likely related to the upcoming narration feature.

History[edit]

r19[edit]

Show Status Sign has been added to the editor.

r20[edit]

Duration supports and defaults to beats with a toggle to seconds by clicking on the beats / s text.

Trivia[edit]

Some levels (most notably The Stupendium - And So We Fall) have used the Status Sign to show the lyrics of the song.