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Sebiches1230 (talk | contribs) m (→Trivia: technically, levels like 7-1 and 7-x arent night shifts and they have holds catching other notes (one could argue theyre holdshots and theyre a whole different thing and whatnot but its the same stuff)) |
(→Trivia: Various pedantic changes.) |
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== Trivia == | == Trivia == | ||
* All of the rank text features a reference to ''UNBEATABLE''. | * All of the rank text features a reference to ''UNBEATABLE'', most of them in reference to the titular band. | ||
** "Heartbreak" for the F-rank is a reference to the text on the healthbar when you are near death in ''UNBEATABLE''. | |||
** "In big Treble" for the D-rank is a pun and reference to the keyboardist, Treble. | |||
** "Left on a Clef-hanger" for the C-rank is a pun and reference to the drummer, Clef. | |||
** "Never Quavering" for the B-rank is a pun and reference to the guitarist, Quaver. | |||
** "Keepin' the Beat" for the A-rank is a pun and reference to the vocalist and protagonist, Beat. | |||
** "Truly Unbeatable" for the S-rank is referencing the game's title itself. | |||
*** This rank text uses incorrect casing, as the game's title is typically stylized as ''UNBEATABLE'' or ''unbeatable''. | |||
* The sprites for the patients' hearts are changed to resemble the same heart found on the health bar in ''UNBEATABLE''. | * The sprites for the patients' hearts are changed to resemble the same heart found on the health bar in ''UNBEATABLE''. | ||
* On all of Beat's | * On all of Beat's patterns, a Silence from ''UNBEATABLE'' will appear, remaining in place if the player misses the note, and being flung away if the player hits the note. This is a reference to the main gameplay of ''UNBEATABLE'', which involves hitting Silence to the music, primarily done by Beat. | ||
** For one pattern, if Beat successfully hits the pattern, the Silence will be flung higher than usual, and if Quaver's pattern is then hit, the silence will be flung to the right. This references the secondary character and Double notes from ''UNBEATABLE''. | |||
* Technically, this is the earliest accessible level to demonstrate the mechanic of [[Holds]] catching other beats. 4-1N was the first level made to demonstrate this mechanic, and is also unlockable after completing 4-1. However, it is a Night Shift level which requires an A-rank or higher on 4-1 to unlock. In contrast, X-WOT only requires a B-rank or higher on 4-1 in order to be unlocked. This makes it entirely possible for the player to have X-WOT introduce the mechanic before 4-1N does. | * Technically, this is the earliest accessible level to demonstrate the mechanic of [[Holds]] catching other beats. 4-1N was the first level made to demonstrate this mechanic, and is also unlockable after completing 4-1. However, it is a Night Shift level which requires an A-rank or higher on 4-1 to unlock. In contrast, X-WOT only requires a B-rank or higher on 4-1 in order to be unlocked. This makes it entirely possible for the player to have X-WOT introduce the mechanic before 4-1N does. | ||
** Before the release of 1.0, this was the only level that wasn't a Night Shift level and had Holds catching other beats. | |||
* This is the first and only collab level thus far to feature characters from another game who do not directly | * This is the first and only collab level thus far to feature characters from another game who do not directly interact with any of ''Rhythm Doctor's'' characters. The only mention of communication is in the pre-clear text for the pager, which mentions Quaver telling Paige that she's "totally fine." | ||
* Normally, when viewing a level, there is small dialogue text that appears above the featured patient, which changes after the level is passed. However, this level features no such text before or after the level is completed, making it the first and only level thus far to not feature this recurring text. | * Normally, when viewing a level, there is small dialogue text that appears above the featured patient, which changes after the level is passed. However, this level features no such text before or after the level is completed, making it the first and only level thus far to not feature this recurring text. | ||
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