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While visually different, this mini-game uses a mechanic nearly identical to oneshot beats in which the player must listen to the Nurse's "Ready Get Set Go!" cue to jump over the box. | While visually different, this mini-game uses a mechanic nearly identical to oneshot beats in which the player must listen to the Nurse's "Ready Get Set Go!" cue to jump over the box. | ||
There are several different patterns of oneshot beats in the level, lasting for a varying amount of inputs, given to the player at random during each level attempt. Only the first twelve inputs are guaranteed to give the same pattern, with any inputs afterward subject to one of many possible patterns. Once the level has been played, the pager will update to reflect the player's current high score. | There are several different patterns of oneshot beats in the level, lasting for a varying amount of inputs, given to the player at random during each level attempt. Only the first twelve inputs are guaranteed to give the same pattern, with any inputs afterward subject to one of many possible patterns. Once the level has been played, the pager will update to reflect the player's current high score. | ||
== History == | == History == |
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