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m (Corrected the numbers on the level template for the rank score requirements) |
m (→Synopsis: Cleaned up the synopsis, explained the minigame in more detail) |
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== Synopsis == | == Synopsis == | ||
2-B1 is a simple mini-game bonus level, in which you have to press the key to make [[Samurai]] jump, to avoid the bean boxes. While visually different, this mini-game uses a mechanic nearly identical to oneshot beats in which the player must listen to the Nurse's "Ready Get Set Go!" cue to jump over the box. There are several different patterns of oneshot beats in the level, lasting for a varying amount of inputs, given to the player at random during each level attempt. Only the first twelve inputs are guaranteed to give the same | 2-B1 is a simple mini-game bonus level, in which you have to press the key to make [[Samurai]] jump, to avoid the bean boxes. This mini-game works differently compared to most levels; the rank the player achieves is dependent on their score, which increases by 1 every time the player jumps over the box. If the player ever fails to jump over the box, the level instantly ends. The level will also end if a score of 250 is reached. | ||
While visually different, this mini-game uses a mechanic nearly identical to oneshot beats in which the player must listen to the Nurse's "Ready Get Set Go!" cue to jump over the box. | |||
There are several different patterns of oneshot beats in the level, lasting for a varying amount of inputs, given to the player at random during each level attempt. Only the first twelve inputs are guaranteed to give the same pattern, with any inputs afterward subject to one of many possible patterns. Once the level has been played, the pager will update to reflect the player's current high score. | |||
== Transcript == | == Transcript == |
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