Oneshot Beats: Difference between revisions
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→Cueing
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[[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]] | [[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]] | ||
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues | The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues along with the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s exactly. | ||
Starting from the end of a cue-in pattern, all intended hits must be "Set"s until a pulse is encountered, which must be a "Get". From there, all preceding pulses must be "Gets" until the preceding hit, which must be a "Dy". Then from there, all pulses must be "Rea"s, and all hits must be "Dy"s. A pattern must not end in "Rea" or "Get", nor start with "Go". | Starting from the end of a cue-in pattern, all intended hits must be "Set"s until a pulse is encountered, which must be a "Get". From there, all preceding pulses must be "Gets" until the preceding hit, which must be a "Dy". Then from there, all pulses must be "Rea"s, and all hits must be "Dy"s. A pattern must not end in "Rea" or "Get", nor start with "Go". |