Oneshot Beats: Difference between revisions
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→Cueing
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[[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]] | [[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]] | ||
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues and the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to | The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues and the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s exactly. | ||
Starting from the end of a cue-in pattern, all intended hits must be "Set"s until a "Get" is encountered. All hits preceding a "Get" must be "Dy"s, and all pulses preceding a "Dy" must be "Rea"s. A pattern must not end in "Rea" or "Get", nor start with "Go". | Starting from the end of a cue-in pattern, all intended hits must be "Set"s until a "Get" is encountered. All hits preceding a "Get" must be "Dy"s, and all pulses preceding a "Dy" must be "Rea"s. A pattern must not end in "Rea" or "Get", nor start with "Go". |