Beans Hopper: Difference between revisions

Added the in-game text seen for hitting certain ranks, slightly updated synopsis to change wording of the high score being tracked
m (→‎Synopsis: Fixed typo. "during each level" changed to "during each level attempt")
(Added the in-game text seen for hitting certain ranks, slightly updated synopsis to change wording of the high score being tracked)
Line 11: Line 11:
|preclear=Samurai is jumping over a box of beans
|preclear=Samurai is jumping over a box of beans
|postclear=Samurai is jumping over a box of beans
|postclear=Samurai is jumping over a box of beans
|postquote="Samurai is jumping over a box of beans"
|postquote="Samurai is jumping over a box of beans (Best score: [X])"
|sdesc=60 or higher
|sdesc=That was amazing!
|adesc=40 or higher
|amiss=60+
|bdesc=30 or higher
|adesc=Great job!
|cdesc=20 or higher
|bmiss=40+
|ddesc=10 or higher
|bdesc=Great job!
|fdesc=0 or higher
|cmiss=30+
|cdesc=Don't give up!
|dmiss=20+
|ddesc=Don't give up!
|fmiss=10+
|fdesc=Listen to the nurse's cues and hop over those beans!
|act=Act 2
|act=Act 2
|levelprevno=2-X
|levelprevno=2-X
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== Synopsis ==
== Synopsis ==


2-B1 is a simple mini-game bonus level, in which you have to press the key to make [[Samurai]] jump, to avoid the bean boxes. While visually different, this mini-game uses a mechanic nearly identical to oneshot beats in which the player must listen to the Nurse's "Ready Get Set Go!" cue to jump over the box. There are several different patterns of oneshot beats in the level, lasting for a varying amount of inputs, given to the player at random during each level attempt. Only the first twelve inputs are guaranteed to give the same oneshot beat pattern, with any inputs afterward subject to one of many oneshot beat patterns. Failing to jump over the box at any given moment will end the level. The player's high score is automatically displayed on the pager for the level. The maximum possible score is 250.
2-B1 is a simple mini-game bonus level, in which you have to press the key to make [[Samurai]] jump, to avoid the bean boxes. While visually different, this mini-game uses a mechanic nearly identical to oneshot beats in which the player must listen to the Nurse's "Ready Get Set Go!" cue to jump over the box. There are several different patterns of oneshot beats in the level, lasting for a varying amount of inputs, given to the player at random during each level attempt. Only the first twelve inputs are guaranteed to give the same oneshot beat pattern, with any inputs afterward subject to one of many oneshot beat patterns. Failing to jump over the box at any given moment will end the level. Once the level has been played, the pager will update to reflect the player's current high score. The maximum possible score is 250.


== Transcript ==
== Transcript ==
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