Oneshot Beats: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Description ==
== Description ==
Oneshot beats (also ''SVT Beats'') are the secondary gameplay style in Rhythm Doctor and consist of one or multiple pulses, and one hit. The rhythm of the hits is determined by a "Ready Get Set Go!" cue, however the rhythm of the pulses may change without warning to throw you off. A oneshot pattern usually goes on until it is stopped with a "Stop" cue, or changed to another pattern.
Oneshot beats (also ''SVT Beats'') are the secondary gameplay style in Rhythm Doctor and consist of one or multiple pulses, and one hit. The rhythm of the hits is determined by a "[[Say Ready, Get, Set, Go!|Ready, Get, Set, Go!]]" cue, however the pulses can change at any time. A oneshot pattern goes on until it is stopped with a "Stop" cue (though not always required), or changed to another pattern.


== Levels ==
== Levels ==
Line 13: Line 13:
*[[Rollerdisco Rumble]]
*[[Rollerdisco Rumble]]
*[[Know You]]
*[[Know You]]
*[[Murmurs]]
*[[Helping Hands]]
*[[Helping Hands]]
*[[Art Exercise]]
*[[Art Exercise]]
Line 18: Line 19:
*[[Blackest Luxury Car]]
*[[Blackest Luxury Car]]
*[[The 90's Decision]]
*[[The 90's Decision]]
*[[Lucky Break]]
*[[Lo-fi Beats For Patients To Chill To]]
*[[Dreams Don't Stop]]
*[[One Slip Too Late]]
*[[Unsustainable Inconsolable]]
*[[Fixations Toward the Stars]]


== Cueing ==
== Cueing ==
Line 25: Line 32:


[[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]]
[[File:Oneshot_Cues_3.png|thumb|Oneshot cues for a complex pattern]]
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the editor), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues along with the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s exactly.
The pattern of the cues shadows the pattern of the oneshots to follow. "Rea" and "Get" nominally line up with a oneshot pulse (green marker in the [[Level Editor|editor]]), and "Dy" and "Set" line up with a hit (yellow marker). After a "Go" cue, the pattern starting from the first "Rea" or "Get" cue of a pattern until the "Go" cue is looped continuously as oneshot pulses and hits, and the player must input accordingly. Since only the positions of the "Dy" and "Set" cues along with the interval of the pattern ultimately determine the hit timing, the pattern of the pulses does not necessarily need to follow the "Rea" and "Get"s exactly.


Starting from the end of a cue-in pattern, all intended hits must be "Set"s until a pulse is encountered, which must be a "Get". From there, all preceding pulses must be "Gets" until the preceding hit, which must be a "Dy". Then from there, all pulses must be "Rea"s, and all hits must be "Dy"s. A pattern must not end in "Rea" or "Get", nor start with "Go".
Starting from the end of a cue-in pattern, all intended hits must be "Set"s until a pulse is encountered, which must be a "Get". From there, all preceding pulses must be "Gets" until the preceding hit, which must be a "Dy". Then from there, all pulses must be "Rea"s, and all hits must be "Dy"s. A pattern must not end in "Rea" or "Get", nor start with "Go".
Line 41: Line 48:


== Trivia ==
== Trivia ==
*Oneshots are inspired by, and very similar to the classic percussion pattern of a kick drum on beats 1 and 3, as well as a snare or clap on beats 2 and 4. ("Boom Tschak")
* Oneshots are inspired by, and very similar to the classic percussion pattern of a kick drum on beats 1 and 3, as well as a snare or clap on beats 2 and 4. ("Boom Tschak")






{{MechanicsNavBox}}
{{MechanicsNavBox}}