Syncopation: Difference between revisions
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==Description== | |||
Syncopation is a gimmick stemming from [[Classic Beats|Classic beats]]. Syncopation typically involves the player hitting on the 6.5th beat, with a 7 pulse beat being offset by half the beat's Tick on one pulse (1-2-3-4-56-7). Like, Classic beats, Syncopation can be affected by [[Swing (Gimmick)|Swing]], [[Insomniac Beats]], and [[Free Time Beats|Free Times]]. | |||
==Levels== | |||
* [[Meet and Tweet]] | |||
==Cueing== | |||
Syncopation is cued with a yellow glow and distinct beats to audibly indicate where the Syncopation is. With the introduction of X-MAT, moving arrows on the row can be used to visually cue where the Syncopation will be. | |||
==History== | |||
==Trivia== |
Revision as of 02:46, 30 January 2023
Description
Syncopation is a gimmick stemming from Classic beats. Syncopation typically involves the player hitting on the 6.5th beat, with a 7 pulse beat being offset by half the beat's Tick on one pulse (1-2-3-4-56-7). Like, Classic beats, Syncopation can be affected by Swing, Insomniac Beats, and Free Times.
Levels
Cueing
Syncopation is cued with a yellow glow and distinct beats to audibly indicate where the Syncopation is. With the introduction of X-MAT, moving arrows on the row can be used to visually cue where the Syncopation will be.